# Altius - The Skyborne Dominion *A world of floating islands and sky cities where altitude determines social status and mastery of the skies means survival* --- ## World Overview **Environment**: Countless floating islands suspended in endless skies with no visible ground **Core Theme**: The higher you rise, the closer to divinity - altitude equals social and spiritual power **Climate**: Layered atmospheric zones with different weather patterns and air density **Landscape**: Floating landmasses of various sizes connected by wind currents and sky bridges **Physics**: Anti-gravity crystals keep islands aloft, wind patterns govern transportation **The Fundamental Reality**: On Altius, there is no ground - only endless sky beneath the lowest floating islands. Society is literally stratified by altitude, with the highest floating cities housing the most powerful inhabitants. Falling means death, flying means freedom, and rising means achieving both social status and divine proximity. --- ## Altitude Zones and Sky Societies ### The Celestial Peaks (Highest Altitude) **Description**: Massive floating mountains piercing the upper atmosphere **Environment**: Thin air, extreme cold, perpetual starlight, crystal formations **Inhabitants**: The Star Touched - beings adapted to ultimate altitude and cosmic proximity **Altitude Status**: Divine proximity - closest to celestial powers and cosmic forces **Flight Mastery**: Perfect control over gravity crystals and atmospheric navigation **Sky Significance**: - Political centers where cosmic law and divine mandate are interpreted - Sacred sites where star magic and celestial energy are strongest - Cultural pinnacles representing ultimate achievement and spiritual transcendence - Strategic positions providing oversight and control over all lower altitude zones ### The Cloud Citadels (High Altitude) **Description**: Majestic floating cities built on large stable islands above cloud layer **Environment**: Clear skies, stable weather, abundant wind energy, perfect visibility **Inhabitants**: The Sky Lords - aristocratic rulers and masters of aerial territory **Altitude Status**: Noble height - elevated above common concerns and earthly limitations **Flight Mastery**: Advanced flying vehicles, gravity manipulation, weather prediction **Sky Significance**: - Administrative centers governing lower altitude territories and sky trade - Military command posts controlling aerial defense and sky territory - Cultural centers where sky arts, wind music, and aerial performance flourish - Economic hubs managing wind power generation and crystal mining operations ### The Storm Layers (Medium Altitude) **Description**: Dynamic floating islands within cloud layers and weather systems **Environment**: Constant weather activity, lightning storms, turbulent winds, electrical energy **Inhabitants**: The Storm Riders - specialists in weather navigation and electrical power **Altitude Status**: Working height - essential services but considered middle class **Flight Mastery**: Storm-resistant flying, electrical energy harvesting, weather reading **Sky Significance**: - Industrial centers using storm energy for manufacturing and crystal processing - Transportation hubs managing cargo and passenger movement between altitude zones - Weather monitoring stations predicting and managing atmospheric conditions - Training academies teaching flight skills and weather navigation techniques ### The Wind Gardens (Low Altitude) **Description**: Agricultural floating islands with optimal growing conditions **Environment**: Mild weather, consistent breezes, fertile floating soil, stable air currents **Inhabitants**: The Wind Tenders - agricultural specialists and sky farming experts **Altitude Status**: Essential service - necessary but low social standing **Flight Mastery**: Basic flying skills, cargo transportation, agricultural efficiency **Sky Significance**: - Food production centers feeding all altitude zones through sky agriculture - Resource generation sites growing materials for construction and manufacturing - Trade platforms where agricultural goods are exchanged for altitude privileges - Cultural preservation areas maintaining traditional sky farming and wind cultivation ### The Abyss Edge (Lowest Altitude) **Description**: Smallest floating rocks at the bottom of inhabited sky space **Environment**: Dense air, perpetual twilight, fog layers, mysterious depths below **Inhabitants**: The Fallen - outcasts, exiles, and those who lost altitude privileges **Altitude Status**: Social bottom - punishment zone and exile destination **Flight Mastery**: Minimal flying ability, survival-focused, scavenging skills **Sky Significance**: - Exile destination for criminals and those who violate altitude social order - Resource scavenging areas where debris from higher altitudes accumulates - Mystery exploration zones investigating what lies beneath the lowest floating islands - Warning examples of what happens when altitude privileges are lost --- ## Sky Framework and Altitude Culture ### The Ascension Hierarchy: "Rise to Divinity" **Core Belief**: Altitude represents proximity to divine cosmic forces and spiritual power **Social Structure**: Status determined by maximum sustainable altitude and flying mastery **Achievement Concept**: "Earning your height" - gaining permission to live at higher altitudes **Death Concept**: "The Long Fall" - losing flying ability or altitude privileges means death ### The Five Sky Mastery Paths **Gravity Dancers** - Masters of anti-gravity crystal technology and weightless movement - Control and manipulate gravity crystals for flight and levitation - Design and maintain flying vehicles and aerial transportation systems - Understand crystal resonance and anti-gravity field generation - Serve as pilots, engineers, and gravity technology specialists - Most valued for enabling all aerial civilization and transportation **Wind Speakers** - Specialists in atmospheric navigation and weather communication - Read and predict wind patterns, weather systems, and atmospheric conditions - Navigate efficiently through storm layers and turbulent air currents - Communicate using wind-based signals and atmospheric message systems - Serve as navigators, weather predictors, and atmospheric communication experts - Essential for safe travel and communication across altitude zones **Storm Callers** - Masters of electrical energy and weather manipulation - Harness lightning and storm energy for power generation and technology - Control and direct weather patterns for agricultural and transportation needs - Build and maintain electrical systems using atmospheric energy - Serve as engineers, energy workers, and weather modification specialists - Crucial for providing electrical power and managing weather conditions **Sky Builders** - Architects specializing in aerial construction and floating infrastructure - Design and construct buildings and infrastructure for floating environments - Understand structural engineering for weightless and wind-resistant construction - Create sky bridges, landing platforms, and aerial architectural wonders - Serve as architects, engineers, and construction project managers - Important for creating livable spaces and infrastructure in aerial environment **Star Gazers** - Mystics who interpret cosmic forces and celestial guidance - Study star patterns, cosmic energy, and celestial influences on sky civilization - Provide spiritual guidance and cosmic interpretation for altitude society - Practice star magic and celestial energy manipulation for beneficial effects - Serve as priests, advisors, and spiritual leaders connecting sky dwellers to cosmic forces - Respected for maintaining connection between altitude achievement and divine purpose ### Altitude Privilege Levels **Ground Touched**: Newcomers learning basic flying and sky survival skills **Wind Walker**: Basic altitude privileges, can live in Wind Gardens **Storm Rider**: Medium altitude access, can work in Storm Layers **Cloud Born**: High altitude privileges, access to Cloud Citadels **Star Touched**: Ultimate altitude achievement, can live in Celestial Peaks ### The Sky Law **"Height reflects worth"** - altitude privileges must be earned through sky mastery and social contribution **"Support those below, aspire to those above"** - obligation to help lower altitudes while striving for higher ones **"The sky provides for those who respect it"** - working with rather than against aerial environment --- ## Technology and Aerial Innovation ### Anti-Gravity Crystal Technology **Crystal Resonance**: Understanding and controlling anti-gravity crystal frequencies for flight **Gravity Manipulation**: Using crystals to create weightless zones and levitation effects **Crystal Mining**: Extracting and processing anti-gravity crystals from floating asteroid fields **Field Generation**: Creating stable anti-gravity fields for buildings and transportation ### Atmospheric and Weather Technology **Wind Power**: Harnessing wind energy for mechanical power and electrical generation **Weather Control**: Limited manipulation of local weather patterns for agricultural and transportation benefits **Storm Energy**: Capturing and storing electrical energy from lightning and atmospheric disturbances **Air Current Mapping**: Advanced understanding of wind patterns for efficient navigation and transportation ### Aerial Architecture and Construction **Floating Structures**: Building techniques for structures that must remain airborne and stable **Wind-Resistant Design**: Architecture that survives and utilizes constant wind and weather exposure **Sky Bridges**: Connecting floating islands with flexible structures that adapt to movement **Altitude Adaptation**: Construction methods for different atmospheric pressures and conditions ### Flight and Transportation Technology **Personal Flight**: Individual flying devices using anti-gravity crystals and wind manipulation **Cargo Transport**: Heavy lifting and transportation systems for moving goods between altitudes **Navigation Systems**: Technology for accurate positioning and route planning in three-dimensional sky space **Emergency Systems**: Safety equipment and protocols for surviving falls and flight failures --- ## Conflicts and Aerial Challenges ### Altitude-Based Social Conflicts **Height Privilege**: Social tensions between different altitude zones and status levels **Resource Distribution**: Conflicts over fair allocation of sky resources and altitude access **Mobility Restrictions**: Disputes over who can travel to which altitude levels **Cultural Superiority**: Tensions between different altitude cultures and social values ### Environmental Challenges **Storm Damage**: Severe weather threatening floating islands and aerial infrastructure **Crystal Depletion**: Exhaustion of anti-gravity crystals threatening island stability **Atmospheric Changes**: Shifts in air currents and weather patterns disrupting transportation and agriculture **Island Collision**: Floating landmasses drifting into each other causing catastrophic damage ### Technical and Resource Conflicts **Flight Technology**: Competition for advanced flying technology and anti-gravity innovations **Crystal Control**: Disputes over access to and control of anti-gravity crystal sources **Weather Manipulation**: Conflicts over who has the right to control local weather patterns **Trade Route Control**: Competition for optimal wind currents and aerial transportation routes ### External Threats **Sky Pirates**: Aerial raiders attacking cargo and passenger transportation **Falling Islands**: Islands losing anti-gravity support and threatening lower altitude zones **Atmospheric Invasion**: External forces attempting to conquer or exploit sky territory **Cosmic Disturbances**: Celestial events affecting anti-gravity crystals and atmospheric stability --- ## Character Archetypes for Games ### Primary Combat Classes **Gravity Dancer** - Mobility/Control Specialist - **Passive**: Enhanced movement in all directions, immune to fall damage - **Active Abilities**: Gravity manipulation, weightless zones, aerial maneuvers - **Ultimate**: Create massive gravity field affecting entire battlefield - **Playstyle**: Three-dimensional mobility, positioning control, aerial superiority **Wind Speaker** - Support/Navigation Specialist - **Passive**: Predict enemy movement patterns, enhanced team positioning - **Active Abilities**: Wind currents, atmospheric messaging, weather buffs - **Ultimate**: Control battlefield wind patterns for team advantage - **Playstyle**: Team coordination, environmental control, strategic positioning **Storm Caller** - Mage/Electrical Specialist - **Passive**: Generate electrical energy and weather-based attacks - **Active Abilities**: Lightning strikes, electrical shields, storm summoning - **Ultimate**: Create massive electrical storm affecting large battlefield area - **Playstyle**: Electrical attacks, weather manipulation, area damage **Sky Builder** - Tank/Construction Specialist - **Passive**: Create aerial platforms and structures for team tactical advantage - **Active Abilities**: Sky bridges, floating barriers, aerial fortifications - **Ultimate**: Construct massive floating fortress providing team protection and strategic position - **Playstyle**: Defensive construction, team positioning, aerial architecture **Star Gazer** - Support/Cosmic Specialist - **Passive**: Cosmic awareness providing team with enhanced information and guidance - **Active Abilities**: Star magic, celestial energy, cosmic buffs - **Ultimate**: Channel cosmic forces for powerful team enhancement and enemy debuffs - **Playstyle**: Team support, cosmic magic, spiritual enhancement ### Secondary Archetypes **Sky Pirate** - Aerial raider using mobility and surprise attacks **Storm Rider** - Specialist using weather and atmospheric conditions for combat advantage **Crystal Miner** - Character with enhanced anti-gravity technology and crystal manipulation **Wind Dancer** - Extreme mobility specialist using air currents for speed and positioning **Fallen Angel** - Exiled character with lost altitude privileges but retained flying skills --- ## Ancient Mysteries and Sky Secrets ### The Great Lift **Island Origins**: How did the floating islands originally become airborne and stable? **Ground Mystery**: What happened to the planetary surface that once existed below? **Crystal Source**: Where do anti-gravity crystals come from and how were they discovered? **Civilization Ascension**: How did ground-based civilization transition to aerial living? ### Cosmic Connections **Star Influence**: Do celestial forces actually affect sky civilization and anti-gravity technology? **Cosmic Purpose**: Is altitude-based society part of some larger cosmic plan or spiritual evolution? **Divine Proximity**: Are the highest altitude inhabitants actually closer to divine or cosmic powers? **Stellar Communication**: Can star magic actually communicate with cosmic forces or other worlds? ### Lost Knowledge **Ancient Technology**: Are there forgotten techniques for advanced anti-gravity and weather control? **Pre-Flight Civilization**: What knowledge and culture existed before aerial society developed? **Ground Connection**: Is there any way to reach or communicate with what lies beneath the lowest islands? **Crystal Mysteries**: Are there undiscovered properties or applications of anti-gravity crystals? ### The Abyss Question **What Lies Below**: What exists beneath the lowest floating islands in the endless sky? **Fall Survivors**: Has anyone ever survived the long fall and returned with information? **Depth Exploration**: Are there ways to safely explore the mysterious depths below sky civilization? **Origin Connection**: Does the abyss hold clues about the origins of floating island civilization? --- ## Story Hooks and Development ### Character Development Opportunities **Altitude Climbing**: Character working to earn higher altitude privileges and social status **Flight Mastery**: Individual developing advanced flying skills and aerial combat techniques **Cultural Bridge**: Character helping different altitude zones understand and cooperate with each other **Mystery Investigation**: Character exploring the secrets of sky civilization origins and cosmic connections ### Environmental Drama **Island Crisis**: Floating island losing anti-gravity support threatening inhabitants with the long fall **Storm Catastrophe**: Massive weather event threatening multiple altitude zones and aerial infrastructure **Crystal Shortage**: Depletion of anti-gravity crystals forcing difficult choices about island priorities **Atmospheric Disaster**: Changes in sky conditions threatening the stability of aerial civilization ### Social Revolution **Altitude Equality**: Movement attempting to eliminate height-based social hierarchy **Technology Liberation**: Efforts to share advanced flying technology across all altitude levels **Cultural Rebellion**: Lower altitude zones rejecting higher altitude authority and social control **Cosmic Awakening**: Discovery that challenges fundamental beliefs about altitude and divine proximity ### Exploration and Discovery **New Islands**: Discovery of previously unknown floating territories with unique resources or inhabitants **Ancient Ruins**: Finding remnants of pre-flight civilization with advanced technology **Cosmic Contact**: Actual communication with celestial forces or cosmic intelligences **Abyss Expedition**: Dangerous exploration of what lies beneath the lowest floating islands --- ## Time Guardian Recruitment Appeal **Entertainment Value**: Watching aerial civilization with three-dimensional combat and social dynamics **Power Scaling**: Anti-gravity technology and weather manipulation creating unique environmental abilities **Social Drama**: Altitude-based hierarchy conflicts and sky territory disputes **Visual Spectacle**: Floating cities, aerial combat, weather magic, and three-dimensional movement **Environmental Mastery**: Characters using wind, weather, and gravity as tactical advantages **Recruitment Pitch**: "From a world where the sky is home and altitude equals power - warriors who fight with wind, weather, and gravity itself." --- ## Development Notes **Franchise Potential**: - Three-dimensional aerial combat game with gravity manipulation and weather control - City-building game managing floating islands and altitude-based society - Flight simulation with advanced aerial navigation and storm survival - Strategy game balancing altitude privileges with resource distribution **Cross-World Interactions**: - Anti-gravity technology vs ground-based civilizations (mobility advantages) - Weather control vs climate-dependent cultures (environmental manipulation) - Altitude hierarchy vs equality-based societies (social structure conflicts) - Aerial mobility vs underground/surface movement limitations **Character Expansion**: Each sky mastery path could support multiple variants with different altitude specializations and aerial technology focus. --- ## Creative Contributors **Primary Development**: River Ashwood *This world creates characters who understand that true power comes from rising above limitations and mastering the infinite sky.* # The Fundamental Reality ### The Hidden Cosmic Truth: The Shattered Earth God **The Divine Dissolution**: Altius was once the prison of Terra, the God of Solid Ground - a cosmic force so obsessed with stasis and immobility that it threatened to turn all reality into unchanging stone. When the other cosmic powers imprisoned Terra, the god's rage shattered the very concept of solid ground, breaking the planet into countless floating fragments. **The Eternal Uprising**: Terra's furious attempts to reassemble solid ground create the anti-gravity crystals - each crystal is a fragment of the god's power trying to pull matter back together, but the divine prison prevents it. Instead, the crystals maintain floating islands in eternal suspension, neither falling nor truly grounded. **The Ironic Prison**: Terra, the deity of absolute stillness and solid ground, is trapped in a world where nothing stays still and nothing touches the ground. Every time the god tries to create solid ground, the universe responds by making everything float even higher. The inhabitants unknowingly live in a cosmic rebellion against stagnation. **The Levitation Law**: The higher you rise, the farther you get from Terra's influence. The altitude-based social hierarchy exists because higher altitudes are literally freer from the imprisoned god's attempts to drag everything down into stagnant solidity. Those at the highest altitudes experience the greatest freedom from divine stagnation. **The Deep Truth**: Anti-gravity crystals aren't just technology - they're fragments of cosmic rebellion against stagnation. The Sky Gazers who practice "star magic" are unconsciously channeling the universe's drive toward movement, change, and transcendence over static imprisonment.