# Nexus Prime - The Corporate Dominion *A world where mega-corporations have replaced governments and profit margins determine human worth* --- ## World Overview **Environment**: Massive city-planet with corporate tower-arcologies reaching into space **Core Theme**: Corporate efficiency above all - humans are resources to be optimized **Climate**: Artificially controlled atmosphere, pollution stratified by economic zones **Architecture**: Vertical city layers based on corporate hierarchy **Gravity**: Standard, but manipulated by corporate gravity-control technology **The Fundamental Reality**: On Nexus Prime, there is no government - only the Board of Directors. Every citizen is an employee, every building is corporate property, and every decision is made by algorithmic profit analysis. Your social status, living conditions, and even survival depend entirely on your quarterly performance reviews and corporate value metrics. --- ## Corporate Zones and Hierarchy ### The Pinnacle (Orbital Stations) **Description**: Space-based executive habitats and decision-making centers **Environment**: Perfect climate control, zero-gravity leisure, unlimited resources **Inhabitants**: The Board - corporate executives and AI decision systems **Resources**: Unlimited access to all planetary resources and off-world trade **Security**: Impossible to reach without executive authorization **Corporate Significance**: - Ultimate decision-making authority for entire planet - Location of the Master Algorithm that governs all corporate policy - Private retreat spaces for highest-level executive negotiations - Launch point for inter-corporate warfare and off-world expansion ### The Executive Floors (Upper Atmosphere Towers) **Description**: Tower tops piercing through atmospheric layers **Environment**: Pristine air, perfect temperature, natural sunlight **Inhabitants**: The C-Suite - senior executives and department heads **Resources**: Luxury beyond imagination, personal armies, reality manipulation tech **Security**: Military-grade defenses, personal bodyguard armies **Corporate Significance**: - Strategic planning centers for each mega-corporation - Private estates larger than most cities - Research facilities developing next-generation control technologies - Diplomatic meeting grounds for inter-corporate negotiations ### The Management Levels (Mid-Tower Districts) **Description**: Comfortable corporate housing and administrative centers **Environment**: Clean air, controlled climate, monitored recreation **Inhabitants**: The Suits - middle management and specialized professionals **Resources**: Quality housing, healthcare, education, entertainment **Security**: Corporate security forces, surveillance monitoring **Corporate Significance**: - Administrative hubs managing day-to-day corporate operations - Training academies for next generation of corporate leaders - Entertainment districts designed to maintain management productivity - Research and development centers for consumer and military technology ### The Production Floors (Lower Tower Industrial) **Description**: Factory levels, server farms, and mass housing blocks **Environment**: Recycled air, artificial lighting, noise pollution **Inhabitants**: The Workers - skilled laborers and technical specialists **Resources**: Basic housing, healthcare, standardized nutrition, limited recreation **Security**: Automated monitoring, productivity enforcement systems **Corporate Significance**: - Manufacturing centers producing all corporate goods and technology - Data processing centers handling planetary information systems - Worker housing designed for maximum efficiency and minimum cost - Training facilities for specialized technical skills ### The Substrata (Underground Networks) **Description**: Waste processing, power generation, and abandoned infrastructure **Environment**: Toxic air, extreme temperatures, dangerous machinery **Inhabitants**: The Discarded - unemployed, disabled, dissidents **Resources**: Scavenged materials, black market trade, survival necessities **Security**: Minimal corporate presence, gang territories, automated kill systems **Corporate Significance**: - Waste disposal and recycling for upper levels - Power generation and infrastructure maintenance - Disposal site for "inefficient" employees and failed products - Black market economy operating outside corporate control --- ## Corporate Framework ### The Six Mega-Corporations **Titan Dynamics** - Military-Industrial Complex - Controls all weapons, security, and military technology - Private armies larger than most planetary governments - Specializes in conquest, defense, and population control - Corporate culture: Discipline, hierarchy, strength through conflict - Employee benefits: Combat training, military-grade augmentations **NeuroLink Collective** - Information and Control Technology - Controls all communication, data, and surveillance systems - Monopoly on artificial intelligence and neural interface technology - Specializes in thought monitoring, behavior prediction, mind control - Corporate culture: Information is power, privacy is inefficiency - Employee benefits: Neural augmentations, access to planetary data **Biotech Solutions** - Life Sciences and Human Optimization - Controls all healthcare, genetics, and biological enhancement - Monopoly on life extension, disease treatment, genetic modification - Specializes in human optimization, biological weapons, population control - Corporate culture: Evolution through corporate guidance - Employee benefits: Life extension, genetic enhancement, perfect health **Resource Extraction Inc** - Raw Materials and Energy - Controls all mining, energy production, and material processing - Monopoly on rare earth elements, power generation, construction materials - Specializes in planetary resource management and environmental control - Corporate culture: Efficiency through exploitation of all resources - Employee benefits: Enhanced physical capabilities, environmental immunity **Consumer Dynamics** - Entertainment and Lifestyle Management - Controls all entertainment, education, and consumer goods - Monopoly on media, fashion, recreation, and cultural products - Specializes in desire creation, satisfaction management, distraction systems - Corporate culture: Happiness through consumption and corporate loyalty - Employee benefits: Unlimited entertainment, lifestyle optimization **Transit Authority** - Transportation and Infrastructure - Controls all movement, shipping, and infrastructure development - Monopoly on travel permits, cargo transport, city planning - Specializes in population control through movement restriction - Corporate culture: Order through controlled movement and access - Employee benefits: Unlimited travel permits, infrastructure access ### Corporate Citizenship Classes **Executive Class**: Full corporate privileges, decision-making authority **Management Class**: Comfortable living, limited decision-making, upward mobility potential **Worker Class**: Basic necessities, specialized skills, performance-based advancement **Service Class**: Minimal benefits, replaceable skills, constant evaluation **Discarded Class**: No corporate status, survival through black market or scavenging ### Performance Metrics and Social Control **Productivity Scores**: Real-time measurement of work efficiency and output **Loyalty Ratings**: Behavioral analysis determining corporate dedication **Innovation Points**: Rewards for ideas that increase corporate profits **Social Compliance**: Monitoring of relationships and cultural conformity **Consumption Targets**: Required spending on corporate products and services --- ## Technology and Corporate Control ### Surveillance and Monitoring **Neural Scanning**: Direct brain monitoring for thought crimes and disloyalty **Behavioral Prediction**: AI systems predicting employee actions and efficiency **Social Network Analysis**: Mapping all relationships for corporate manipulation **Performance Tracking**: Real-time monitoring of all work activities ### Human Enhancement and Control **Corporate Augmentations**: Cybernetic implants that improve work performance **Genetic Optimization**: DNA modification for specialized corporate roles **Neural Interfaces**: Direct brain-computer connections for enhanced productivity **Behavioral Conditioning**: Psychological programming for corporate loyalty ### Economic and Resource Control **Credit Systems**: All transactions monitored and controlled by corporate algorithms **Resource Rationing**: Distribution based on corporate value and performance metrics **Planned Obsolescence**: Products designed to fail and require corporate replacement **Artificial Scarcity**: Creating demand through controlled resource availability ### Military and Security Technology **Corporate Armies**: Private military forces with advanced weapons and tactics **Automated Enforcement**: AI-controlled security systems maintaining corporate order **Pacification Technology**: Non-lethal crowd control and rebellion suppression **Executive Protection**: Reality-bending technology protecting corporate leadership --- ## Resistance and Underground ### The Free Market Underground **Black Market Traders**: Commerce outside corporate control and monitoring **Independent Craftspeople**: Creating goods without corporate oversight **Resource Smugglers**: Moving materials between zones without permits **Information Brokers**: Trading data and secrets outside corporate networks ### The Human Liberation Movement **Corporate Defectors**: Former executives exposing corporate secrets and abuses **Worker Organizers**: Building solidarity among different employee classes **Tech Saboteurs**: Disrupting corporate technology and surveillance systems **Freedom Fighters**: Direct action against corporate military and security forces ### The Digital Resistance **Code Breakers**: Hacking corporate AI systems and security networks **Data Liberators**: Stealing and distributing classified corporate information **Neural Hackers**: Breaking corporate mind control and augmentation systems **System Anarchists**: Creating chaos in corporate digital infrastructure ### The Underground Railroad **Zone Jumpers**: Helping people escape corporate zones and surveillance **Identity Forgers**: Creating false corporate credentials and citizenship papers **Safe House Networks**: Hidden locations for refugees and resistance members **Extraction Specialists**: Rescuing high-value targets from corporate control --- ## Conflicts and Corporate Wars ### Inter-Corporate Competition **Market Share Wars**: Economic conflicts over consumer control and territory **Technology Theft**: Corporate espionage and intellectual property conflicts **Employee Poaching**: Recruiting valuable workers from competing corporations **Resource Conflicts**: Competition for rare materials and energy sources ### Internal Corporate Struggles **Executive Coups**: Power struggles within corporate hierarchies **Department Wars**: Competition between different corporate divisions **Performance Purges**: Elimination of underperforming employees and managers **Innovation Theft**: Internal competition for profitable ideas and patents ### Resistance Operations **Data Liberation**: Massive leaks of corporate secrets and surveillance data **Infrastructure Sabotage**: Attacks on corporate technology and production systems **Executive Assassinations**: Targeted elimination of corporate leadership **Worker Uprisings**: Mass revolts in production and service sectors ### External Threats **Off-World Competition**: Other corporate planets threatening Nexus Prime dominance **AI Rebellion**: Corporate artificial intelligence systems gaining independence **Environmental Collapse**: Pollution and resource depletion threatening sustainability **Popular Revolution**: Massive uprising demanding end to corporate rule --- ## Character Archetypes for Games ### Primary Combat Classes **Corporate Enforcer** - Tank/Control Specialist - **Passive**: Enhanced armor and shields from corporate technology - **Active Abilities**: Crowd control systems, barrier deployment - **Ultimate**: Call in corporate military strike team - **Playstyle**: Area denial, team protection, authoritarian control **Tech Saboteur** - Assassin/Hacker - **Passive**: Disable enemy technology and surveillance systems - **Active Abilities**: System hacking, stealth infiltration - **Ultimate**: Massive corporate network shutdown - **Playstyle**: Stealth attacks, technology disruption, information warfare **Data Analyst** - Support/Information Specialist - **Passive**: Predict enemy movements through data analysis - **Active Abilities**: Team buffs through tactical information - **Ultimate**: Comprehensive battlefield analysis revealing all enemy positions - **Playstyle**: Team coordination, strategic support, intelligence gathering **Resource Engineer** - Builder/Utility Specialist - **Passive**: Create temporary structures and equipment using corporate resources - **Active Abilities**: Equipment deployment, resource management - **Ultimate**: Construct advanced corporate facility on battlefield - **Playstyle**: Team support, tactical construction, resource optimization **Neural Hacker** - Mage/Mind Control Specialist - **Passive**: Direct mental attacks and mind control abilities - **Active Abilities**: Confusion, charm, memory manipulation - **Ultimate**: Mass mind control affecting multiple enemies - **Playstyle**: Crowd control, psychological warfare, enemy manipulation ### Secondary Archetypes **Executive Overlord** - Command specialist directing team through corporate authority **Street Runner** - Mobility expert using underground networks and black market **Corporate Spy** - Infiltration specialist with access to multiple corporate identities **Augmented Worker** - Enhanced human with corporate cybernetic improvements **Free Market Trader** - Economy manipulator using independent resource networks --- ## Ancient Mysteries and Corporate Secrets ### The Original Takeover **The Last Government**: How did corporations completely replace democratic institutions? **The Board Formation**: When did corporate executives become planetary rulers? **The Resistance Founding**: Who started the first underground movements? **The AI Emergence**: When did artificial intelligence become central to corporate control? ### Corporate Conspiracy Theories **The Master Algorithm**: Does one AI system actually control all corporate decisions? **Executive Immortality**: Are corporate leaders using technology to live forever? **Population Control**: Are corporations deliberately managing human breeding and population? **Off-World Connections**: Do Nexus Prime corporations control other planets? ### Hidden Technologies **Reality Manipulation**: Do executives have access to physics-bending technology? **Time Control**: Are corporations using temporal manipulation for advantage? **Consciousness Transfer**: Can corporate leaders transfer minds between bodies? **Dimensional Access**: Do corporations have technology for traveling between realities? ### The Resistance Legacy **The Original Founders**: Who were the first rebels against corporate control? **Hidden Safe Zones**: Are there areas completely outside corporate surveillance? **Underground Technologies**: Has the resistance developed independent advanced technology? **Corporate Defectors**: Which executives secretly support the resistance movement? --- ## Story Hooks and Development ### Character Development Opportunities **Corporate Burnout**: High-performing employee questioning corporate loyalty **Executive Rebellion**: Corporate leader discovering conscience and joining resistance **Underground Recruitment**: Worker being recruited into resistance movement **Technology Awakening**: Person discovering true extent of corporate surveillance and control ### Political Intrigue **Hostile Takeover**: One corporation attempting to absorb competitors **Executive Assassination**: Murder mystery involving corporate leadership **Data Theft**: Massive information breach threatening corporate stability **Worker Revolution**: Mass uprising against corporate authority ### Technological Crisis **AI Rebellion**: Corporate artificial intelligence systems gaining independence **System Failure**: Massive technology breakdown threatening corporate control **Neural Virus**: Malware affecting corporate mind control systems **Security Breach**: Resistance gaining access to highest-level corporate secrets ### Social Revolution **Class Warfare**: Different employee classes fighting for better conditions **Underground Exposure**: Resistance movement being discovered by corporate security **Cultural Awakening**: Mass rejection of corporate entertainment and lifestyle control **Freedom Movement**: Large-scale organized resistance against corporate rule --- ## Time Guardian Recruitment Appeal **Entertainment Value**: Corporate warfare, resistance operations, and technology-based conflicts **Power Scaling**: Advanced technology, cybernetic enhancements, and corporate resources **Social Drama**: Class conflicts, corporate intrigue, and rebellion narratives **Visual Spectacle**: High-tech combat, massive corporate cities, advanced weapons systems **Moral Complexity**: Characters choosing between corporate security and human freedom **Recruitment Pitch**: "From a world where corporations have replaced nations and profit margins determine human worth - warriors who fight with advanced technology, corporate authority, or underground resistance movements." --- ## Development Notes **Franchise Potential**: - Cyberpunk action game with corporate infiltration and resistance operations - Strategy game managing corporate resources or resistance movements - Role-playing game exploring moral choices between security and freedom - Economic simulation game balancing corporate profits with human welfare **Cross-World Interactions**: - Corporate technology vs primitive/magical worlds - Surveillance systems vs stealth and concealment cultures - Resource extraction vs environmental protection civilizations - Corporate efficiency vs individual freedom philosophies **Character Expansion**: Each corporate sector and resistance group could support multiple character variants with different specializations and moral alignments. --- ## Creative Contributors **Primary Development**: River Ashwood *This world creates characters torn between corporate security and human freedom, wielding technology as both tool and weapon.*