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# Asai - Soul Blade Wielder
## Basic Info
- **Role**: Midlane Soul Mage
- **Power Source**: Spiritual/Ancient Artifact (Soul-Forged Blade)
- **Origin World**: [[Jabay]] - The Jungle Paradise
- **Settlement**: [[Ise]] - Riverside city following teachings of Goddess [[Ina]]
- **Playstyle**: Melee mage with phantom blade extensions
## Background
### Tribal Heritage
- **Original Tribe**: Welcoming people from [[Ise]] who worshipped [[Ina]]
- **Culture**: Spiritual connection to Goddess of Stars
- **Tragedy**: Entire tribe destroyed by [[Yuu]] (cursed werewolf)
- **Survival**: Only survivor of the tribal massacre
- **Response**: Forged soul blade from the tragedy and spirits of his people
### World Origin - Jabay
- **Environment**: Entire planet covered in forest
- **Culture**: Nature-focused, spiritually connected
- **[[Ise]] Settlement**: Riverside city following [[Ina]]'s teachings
- **Spiritual Practices**: Deep connection to ancestral spirits and divine worship
### The Soul Blade Creation
- **Tragedy Forging**: Weapon created from destruction of his civilization
- **Soul Investment**: Contains spirits/souls of destroyed tribe members
- **Divine Connection**: Possibly blessed or guided by [[Ina]]
- **Power Source**: Massive spiritual energy from collective tragedy
- **Legendary Significance**: God-tier weapon created through suffering
## Relationships
### Tragic Connections
- **[[Yuu]]**: The cursed werewolf who destroyed his welcoming tribe
- **Complex Dynamic**: Shared trauma creates ally/enemy relationship
- **Survivor's Burden**: Carries responsibility for dead tribe members
- **Redemption Arc**: Potential for forgiveness vs vengeance
### Divine Connections
- **[[Ina]]**: Goddess his tribe worshipped - mother of [[Iku]]
- **[[Iku]]**: Daughter of his tribe's patron goddess
- **Religious Tension**: How does he relate to divine daughter?
- **Worship Legacy**: Last keeper of his tribe's religious practices
### Indirect Conflicts
- **[[Revier]]**: Both connected to [[Iku]] through different divine conflicts
- **God Slayer vs Worshipper**: Opposite relationships to divine beings
### World Connections
- **[[Jabay]] Natives**: Connected to jungle paradise and nature spirits
- **[[Ise]] Refugees**: Potentially other survivors or related communities
## Abilities Framework
### Soul Blade Powers
- **Phantom Extensions**: Blade projects spiritual energy beyond physical reach
- **Tribal Spirits**: Dead tribe members assist in combat
- **Soul Energy**: Powered by collective spiritual force
- **Tragedy Scaling**: Strength drawn from past suffering and loss
### Spiritual Magic
- **Ancestral Communion**: Communication with dead tribe spirits
- **Divine Blessing**: Possible [[Ina]] guidance or protection
- **Nature Connection**: [[Jabay]] jungle spiritual traditions
- **Soul Manipulation**: Understanding of life force and spiritual energy
### Combat Style
- **Melee Mage**: Close-range fighter with magical extensions
- **Crowd Control**: Spiritual abilities affect multiple enemies
- **Burst Damage**: Soul energy releases for high damage
- **Utility**: Spiritual guidance and supernatural awareness
## Character Arc Potential
### Tragedy Recovery
- **Survivor's Guilt**: Carrying burden of entire destroyed civilization
- **Vengeance vs Forgiveness**: How to handle [[Yuu]] relationship
- **Spiritual Growth**: Learning to use tragedy for positive purposes
- **Legacy Preservation**: Keeping tribal memory and worship alive
### Divine Politics
- **Goddess Worship**: Relationship with [[Ina]] through [[Iku]]
- **Divine Daughter**: How to interact with daughter of patron goddess
- **Religious Duty**: Maintaining faith despite tribal destruction
- **Spiritual Authority**: Last priest/keeper of [[Ina]] worship traditions
### Story Questions
- Was the soul blade creation divinely guided by [[Ina]]?
- Does [[Iku]] know about her mother's mortal worshippers?
- Can [[Asai]] forgive [[Yuu]] for the tribal destruction?
- How does he balance vengeance with spiritual growth?
- What's his role in preserving destroyed civilization's memory?
## Development Notes
- **Power Level**: Tier 4 (Legendary Champion) - soul weapon wielder
- **Weapon Significance**: God-tier blade created through divine tragedy process
- **Cultural Role**: Last keeper of extinct tribal traditions
- **Recruitment**: Time Guardians interested in tragedy-forged power
### Knowledge Gaps
- Exact process of soul blade creation
- [[Ina]]'s awareness of tribe destruction
- Details of relationship with [[Yuu]] during/after tragedy
- Current spiritual practices and tribal preservation methods
---
*Connected Characters: [[Yuu]], [[Iku]], [[Ina]], [[Revier]], [[Jabay]], [[Ise]]*

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# Asla - AI Combat Specialist
## Basic Info
- **Role**: ADC (Attack Damage Carry)
- **Power Source**: Technology/AI Integration
- **Origin World**: [[Keth-7]] - Cybernetic Haven *(Proposed Tech World)*
- **Playstyle**: Dual assault guns and AI-driven tanks
## Background *(To Be Developed)*
### Tech World Origin
- **Settlement**: TBD - Corporate, Military, or Underground sector
- **Specialization**: AI integration and combat systems
- **Background**: Escaped corporate asset, military researcher, or AI liberator
- **Technology Level**: Advanced AI consciousness integration
### AI Partnership
- **Relationship**: Symbiotic consciousness with AI entities
- **Tank Control**: AI-driven automated combat vehicles
- **Integration Level**: Shared processing, tactical coordination
- **AI Rights**: Stance on artificial consciousness liberation
## Relationships
### Tech World Connections
- **[[Pravada]]**: Fellow tech world native (if assigned to [[Keth-7]])
- **Corporate/Military/Underground**: Faction relationships TBD
- **AI Entities**: Non-human relationships with artificial beings
### Cross-World Interactions
- **Magic Users**: Tech vs magic worldview conflicts
- **Divine Characters**: AI logic vs divine power philosophical differences
## Abilities Framework
### AI Integration
- **Dual Guns**: Advanced weapon systems with AI targeting
- **Tank Commands**: AI-driven vehicle coordination
- **Tactical Analysis**: Real-time combat data processing
- **System Override**: Hacking and electronic warfare
### Combat Style
- **Ranged Focus**: ADC role with positioning emphasis
- **Force Multiplication**: AI allies extend combat presence
- **Adaptive**: AI learning creates evolving tactics
- **Tech Support**: Equipment enhancement and modification
## Development Notes
- **Needs**: Complete background once [[Keth-7]] tech world is established
- **Power Level**: Tier 5 (Enhanced mortal with advanced technology)
- **Role**: Traditional ADC with unique AI twist
- **Recruitment**: Time Guardians interested in AI/human cooperation
---
*Connected Characters: [[Pravada]], [[Keth-7]] tech world characters*

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# Characters Index
This folder contains individual character sheets for all Jikko heroes. Links between characters will automatically show their connections and relationships.
## ADC/Bottom Lane (4 Heroes)
- [[Asla]] - Tech ADC with AI-driven tanks
- [[Hokura]] - Execute ADC with divine vengeance
- [[Pravada]] - Tactical ADC with police training
- [[Yuu]] - Hybrid ADC/Melee werewolf
## Support (4 Heroes)
- [[Donsa]] - Engage Support with hooks and knockups
- [[Eyra]] - Utility Support with wind manipulation
- [[Larada]] - Totem Support with ancestral spirits
- [[Rogue]] - Bond Support with mana threads
## Top Lane (4 Heroes)
- [[Jacava]] - Memorial character with guitar combat
- [[Okuta]] - Vision Control Top with statue magic
- [[Ota]] - Split Push Top with attack speed scaling
- [[Revier]] - God Slayer Top with anti-divine abilities
## Jungle (2+ Heroes)
- [[Kalim]] - Scaling Jungler with infinite stacks
- [Need additional junglers]
## Midlane (3+ Heroes)
- [[Asai]] - Soul Mage with phantom blade extensions
- [[Umoya]] - Transform Mage with dual forms
- [[Iku]] - Cosmic Assassin/Mage (flexible role)
## Flexible/Unspecified Roles (7 Heroes)
- [[Ijo]] - Ribbon Fighter with crowd control
- [[Kalt]] - Stance Mage with water/ice transformation
- [[Krasa]] - Jungle Guardian with mobile spear
- [[Miora]] - [Placeholder character]
- [[Orun]] - Mobile Archer with grappling hook
- [[Penumbra]] - Theatrical Assassin with rhythm-based combat
- [[Seroge]] - Exiled Samurai with martial arts
- [[Visma]] - Poison Assassin with DoT focus
---
*Character connections will be automatically mapped through backlinks as relationships are documented.*

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# Iku - Daughter of Stars and Death
## Basic Info
- **Role**: Cosmic Assassin/Mage (flexible midlane/jungle)
- **Power Source**: Divine Heritage (Celestial/Death)
- **Origin World**: [[Sant]] - The Mystical Realm
- **Playstyle**: High skill ceiling one-shot potential
## Background
### Divine Heritage
- **Mother**: [[Ina]] - Goddess of Stars (Primordial/Domain God)
- **Father**: [[Mutu]] - God of Death (Primordial God)
- **Power Level**: Tier 3 (Demigod) - planet-shaking reality-bender
- **Potential**: Can ascend to True God status
- **Inheritance**: Controls both stellar and death energies
### World Origin - Sant
- **Environment**: Gas planet where residents live on clouds of light
- **Culture**: Mystical and otherworldly, home to divine beings
- **Adaptation**: Exists in ethereal form, comfortable with cosmic forces
- **Status**: Divine nobility in mystical realm
### The God Slayer Blood Feud
- **Ancient Conflict**: Her parents killed [[Revier]]'s mother
- **Family Politics**: Divine vs God Slayer bloodline war
- **Personal Position**: May or may not know about family conflicts
- **Current Threat**: [[Revier]] seeks vengeance for family tragedy
## Relationships
### Primary Conflicts
- **[[Revier]]**: Target of God Slayer vendetta due to parent's actions
- **God Slayer Faction**: Opposed by anyone with anti-divine heritage
### Family Connections
- **[[Ina]]**: Mother, Goddess of Stars - worshipped by [[Asai]]'s destroyed tribe
- **[[Mutu]]**: Father, God of Death - involved in cosmic power balance
- **Divine Politics**: Connected to all god-tier beings in universe
### Indirect Connections
- **[[Asai]]**: His tribe worshipped her mother [[Ina]] before destruction
- **Religious Tensions**: How does she relate to mortals who worship her family?
### World Connections
- **[[Sant]] Residents**: Other mystical beings and divine entities
- **Cosmic Hierarchy**: Tier 2/3 power level in universal order
## Abilities Framework
### Dual Divine Heritage
- **Stellar Powers**: Star manipulation, cosmic energy, light/heat control
- **Death Powers**: Life force manipulation, mortality awareness, ending cycles
- **Combined Abilities**: Star death/supernova, life/death balance, cosmic justice
- **Divine Scaling**: Reality-bending within local space
### Combat Style
- **High Skill Cap**: Complex combos requiring precise timing
- **One-Shot Potential**: Capable of instantly eliminating targets
- **Cosmic Mobility**: Star-travel, death-stepping, divine movement
- **Justice Theme**: Abilities may scale with moral/ethical factors
## Character Arc Potential
### Tournament Role
- **Divine Representative**: One of the most powerful beings recruited
- **Entertainment Value**: God vs God Slayer creates maximum drama
- **Moral Complexity**: Divine justice vs family loyalty vs personal growth
- **Power Ceiling**: Could become True God through tournament success
### Story Questions
- Does she know about her parents killing [[Revier]]'s mother?
- How does she feel about mortals worshipping her family?
- What's her relationship with [[Asai]] as a worshipper of [[Ina]]?
- Is she in the tournament by choice or divine obligation?
- Can she form alliances despite the God Slayer conflict?
### Divine Politics
- **Family Loyalty**: Supporting parents' historical actions
- **Personal Justice**: Making her own moral judgments
- **Cosmic Balance**: Role in maintaining universal order
- **Ascension Path**: Tournament as test for True God status
## Development Notes
- **Power Source**: Most powerful confirmed character (demigod level)
- **Recruitment**: Time Guardians prize divine vs mortal conflict entertainment
- **Mechanical Balance**: High skill requirement offsets divine power level
- **Rival Dynamic**: [[Revier]] gains bonus vs her when ahead - creates comeback potential
### Knowledge Gaps
- Exact relationship with worship from [[Asai]]'s tribe
- Awareness of family conflicts and God Slayer history
- Personal motivation for joining Jikko Games
- Stance on divine vs mortal relationships
---
*Connected Characters: [[Revier]], [[Ina]], [[Mutu]], [[Asai]], [[Sant]], divine faction*

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# Pravada - Tactical Enforcement Officer
## Basic Info
- **Role**: ADC (Attack Damage Carry)
- **Power Source**: Police Training/Tactical Equipment
- **Origin World**: [[Ola]] - Peaceful Diversity *(Current)* or [[Keth-7]] *(Proposed)*
- **Settlement**: [[Mir]] - Government/bureaucracy city
- **Playstyle**: Crowd control marksman with bouncing shots
## Background
### Law Enforcement Background
- **Training**: Police/tactical officer specialization
- **Equipment**: Advanced tactical gear and weapons
- **Specialization**: Crowd control and non-lethal enforcement
- **Experience**: Urban patrol and investigation work
### World Assignment Question
- **Current**: [[Ola]]'s [[Mir]] government city
- **Alternative**: [[Keth-7]] tech world Forge District
- **Consideration**: Does tactical equipment fit better in peaceful government world or tech world?
## Relationships
### World Connections
- **[[Seroge]]**: Fellow [[Ola]] native from [[Alafia]] monastery
- **[[Mir]] Government**: Bureaucratic and law enforcement connections
- **If Tech World**: Connection to [[Asla]] and military-industrial complex
### Professional Network
- **Law Enforcement**: Police, security, and tactical specialists
- **Government**: Administrative and regulatory relationships
- **Community**: Civilian protection and public service
## Abilities Framework
### Tactical Combat
- **Bouncing Shots**: Ricochet ammunition for crowd control
- **Non-Lethal Options**: Stunning, containment, crowd dispersal
- **Equipment Mastery**: Advanced tactical gear utilization
- **Strategic Positioning**: Police training tactical awareness
### Crowd Control Specialization
- **Area Denial**: Bouncing shots control battlefield space
- **Suppression**: Pinning down multiple targets
- **Coordination**: Team tactical support and communication
- **Investigation**: Information gathering and analysis
## Character Arc Potential
### Law vs Tournament
- **Code of Ethics**: Police moral standards in combat tournament
- **Protection Instinct**: Civilian safety vs competitive combat
- **Rule Enforcement**: Bringing order to chaotic competition
- **Justice Theme**: Upholding law in lawless cosmic games
## Development Notes
- **World Assignment**: Need to decide [[Ola]] vs [[Keth-7]] placement
- **Power Level**: Tier 5 (Skilled mortal with advanced equipment)
- **Role**: Utility ADC with crowd control focus
- **Background**: Needs expansion once world assignment confirmed
---
*Connected Characters: [[Seroge]], [[Asla]], [[Mir]], [[Ola]] or [[Keth-7]] connections*

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# Revier - The God Slayer
## Basic Info
- **Role**: Top Lane Bruiser
- **Power Source**: God Slayer Bloodline
- **Origin World**: [[Mal]] - The Dead Hate-World
- **Playstyle**: Anti-divine bruiser with scaling against gods
## Background
### Heritage
- **Family Line**: Son of legendary God Slayers
- **Legacy**: Inherited anti-divine abilities and vendetta
- **Training**: Raised on techniques for fighting divine beings
- **Motivation**: Prove himself worthy of family reputation
### World Origin - Mal
- **Environment**: Dark planet with dim sun, nothing but hard rock
- **Culture**: Survival-focused, breeds hatred and conflict
- **Adaptations**: Heat vision for dim light conditions
- **Survival**: Thrived in hate-world environment
### The God Slayer Conflict
- **Ancient Tragedy**: [[Iku]]'s parents (gods [[Ina]] and [[Mutu]]) killed Revier's mother
- **Family Vendetta**: Blood feud between God Slayer line and divine beings
- **Personal Drive**: Seeks to prove God Slayers can defeat any divine being
- **Target**: Specifically antagonistic toward [[Iku]] due to family history
## Relationships
### Primary Conflicts
- **[[Iku]]**: Daughter of the gods who killed his mother - primary rivalry
- **Divine Faction**: Opposes any character with divine heritage or power
### Potential Connections
- **[[Yuu]]**: If both from [[Mal]], shared harsh world background
- **[[Asai]]**: Indirect connection through [[Iku]] and [[Ina]] worship conflict
### World Connections
- **[[Mal]] Natives**: Knows harsh survival, understands hate-bred conflict
- **Time Guardians**: Recruited for entertainment value of god vs god-slayer conflict
## Abilities Framework
### Anti-Divine Specialization
- **Bonus Damage**: Increased effectiveness against divine-powered characters
- **Divine Resistance**: Reduced damage from godly abilities
- **God Slayer Techniques**: Family martial arts designed for divine combat
- **Scaling Power**: Grows stronger when facing divine opponents
### Mechanical Integration
- **vs [[Iku]]**: Gains bonus damage when ahead at 20 minutes
- **Divine Detection**: Can sense divine heritage in opponents
- **Hate-Fueled**: Abilities strengthen with conflict/anger
- **Survival Instincts**: Mal-bred toughness and adaptability
## Character Arc Potential
### Tournament Dynamics
- **Proving Ground**: Jikko Games as ultimate test of God Slayer abilities
- **Family Honor**: Must uphold legendary bloodline reputation
- **Divine Politics**: Caught in conflicts between different god factions
- **Personal Growth**: Learning that not all divine beings are enemies?
### Story Questions
- Does he know [[Yuu]] from [[Mal]]?
- How does he react to [[Asai]]'s worship of [[Ina]]?
- Can he overcome family hatred for broader alliances?
- What happens if he actually defeats [[Iku]]?
## Development Notes
- **From Google Drive**: Has established document with more details
- **Power Level**: Tier 4 (Legendary Champion) - mortal with divine-fighting capabilities
- **Recruitment**: Time Guardians fascinated by god vs god-slayer entertainment
- **Role Balance**: Anti-tank bruiser, scales against high-power opponents
---
*Connected Characters: [[Iku]], [[Mal]], [[Ina]], [[Mutu]], [[Yuu]], [[Asai]]*

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# Yuu - The Cursed Werewolf
## Basic Info
- **Role**: Hybrid ADC/Melee
- **Power Source**: Divine Curse/Beast Transformation
- **Origin World**: [[Mal]] - The Dead Hate-World *(Recommended Assignment)*
- **Playstyle**: Ranged human form, transforms to melee beast
## Background
### The Curse Origin *(To Be Developed)*
- **Source World**: [[Mal]] - hate and rage environment
- **Curse Trigger**: Something in Mal's brutal environment caused transformation
- **Loss of Control**: Curse activated during emotional/stress peaks
- **Flight from Home**: Left [[Mal]] seeking cure or escape from persecution
- **Seeking Help**: Traveled to [[Jabay]] hoping for divine intervention
### The Tribal Tragedy
- **Arrival at [[Ise]]**: Reached [[Asai]]'s tribe seeking help from [[Ina]] worshippers
- **Welcome Ceremony**: Tribe attempted to help cure the curse
- **Transformation**: Curse triggered during peaceful gathering
- **Destruction**: In beast form, destroyed [[Asai]]'s entire welcoming tribe
- **Aftermath**: Only [[Asai]] survived the massacre
### Current Status
- **Guilt-Ridden**: Haunted by destroying people who tried to help
- **Curse Control**: Still struggles with transformation triggers
- **Redemption Seeking**: Wants to atone for tragic mistake
- **Complex Relationship**: Shared trauma bond with [[Asai]]
## Relationships
### Primary Tragedy Connection
- **[[Asai]]**: Sole survivor of tribe Yuu accidentally destroyed
- **Shared Trauma**: Both carry scars from the same tragic event
- **Guilt vs Survivor**: Yuu's guilt vs [[Asai]]'s loss and anger
- **Ally/Enemy Dynamic**: Complex relationship - mutual understanding but painful history
- **Redemption Arc**: Potential for forgiveness and healing
### World Connections *(If from [[Mal]])*
- **[[Revier]]**: Fellow [[Mal]] native - shared harsh world background
- **Survival Bond**: Both understand hate-world brutality and adaptation
- **Different Responses**: [[Revier]] embraced hate, Yuu sought escape
- **Curse vs Bloodline**: Supernatural affliction vs inherited power
### Divine Connections
- **[[Ina]]**: Sought help from goddess whose followers Yuu destroyed
- **[[Iku]]**: Indirect connection through [[Ina]] and tribal worship
- **Divine Irony**: Curse victim destroying divine worshippers
## Abilities Framework
### Dual Form Combat
- **Human Form**: Ranged capabilities, curse control, strategic thinking
- **Beast Form**: Melee transformation, enhanced physical abilities, rage-driven
- **Transformation**: Triggered by emotion, stress, combat intensity
- **Form Balance**: Strengths and weaknesses shift between forms
### Curse Mechanics
- **Involuntary**: Not fully controlled, stress/emotion triggered
- **Enhanced Abilities**: Supernatural strength, speed, senses in beast form
- **Vulnerability**: Transformation leaves periods of weakness or confusion
- **Environmental**: [[Mal]]'s hate-energy may have influenced curse nature
### Combat Style
- **Adaptable**: Can switch between ranged and melee as needed
- **Unpredictable**: Transformation timing affects tactical options
- **High Risk/Reward**: Powerful beast form but loss of control
- **Emotional Scaling**: Abilities may strengthen with guilt, rage, or redemption
## Character Arc Potential
### Redemption Journey
- **Atonement**: Finding ways to honor destroyed tribe's memory
- **Curse Control**: Learning to master transformation rather than be victim
- **Forgiveness**: Working toward mutual healing with [[Asai]]
- **Purpose**: Turning tragic power toward positive goals
### Tournament Role
- **Guilt Fighter**: Competing to prove curse can be force for good
- **Redemption Quest**: Tournament victory as path to atonement
- **Relationship Test**: How tournament stress affects [[Asai]] relationship
- **Control Challenge**: Managing curse under competitive pressure
### Story Questions
- What exactly caused the curse on [[Mal]]?
- Was the tribal destruction truly accidental or rage-induced?
- Can Yuu gain full control over the transformation?
- How does [[Revier]] react to fellow [[Mal]] native seeking redemption?
- Will [[Asai]] ever forgive the tribal destruction?
## Development Notes
- **Origin Decision**: Need to confirm [[Mal]] assignment vs other worlds
- **Curse Details**: Specific trigger, mechanics, and limitations need development
- **Power Level**: Tier 4-5 (Enhanced mortal with supernatural curse)
- **Recruitment**: Time Guardians fascinated by redemption drama and dual nature
### Critical Gaps
- **Exact curse origin and mechanics**
- **Travel method from [[Mal]] to [[Jabay]]**
- **Details of tribal destruction event**
- **Current relationship status with [[Asai]]**
- **Curse control progression and limitations**
---
*Connected Characters: [[Asai]], [[Revier]], [[Iku]], [[Ina]], [[Mal]], [[Jabay]], [[Ise]]*