# World-Kit Reference Guide ## Quick Assignment Guide for Hero Kits ### Jabay - Jungle Paradise **Best Kit Types:** - **Nature Magic**: Plant control, animal summoning, growth abilities - **Spiritual Powers**: Soul manipulation, ancestor spirits, divine blessings - **Tribal Combat**: Primitive weapons, natural materials, ritualistic fighting - **Healing Arts**: Regeneration, purification, life force restoration - **Stealth/Tracking**: Jungle navigation, camouflage, beast communication **Power Sources**: Nature spirits, divine worship (Goddess Ina), tribal wisdom, soul energy **Combat Style**: Shamanic magic, primitive weapons enhanced by spirits, natural environment control --- ### Mal - The Dead Hate-World **Best Kit Types:** - **Rage/Berserker**: Fury-powered abilities, uncontrolled aggression, pain immunity - **Survival Combat**: Improvised weapons, desperate techniques, endurance abilities - **Anti-Divine**: God-slaying techniques, divine resistance, holy damage immunity - **Dark/Cursed**: Transformation abilities, curse powers, corrupted magic - **Brutal Melee**: Raw physical combat, intimidation, fear-inducing abilities **Power Sources**: Hatred, survival instinct, divine opposition, environmental hostility, rage-fuel **Combat Style**: Brutal melee, desperate tactics, anti-divine techniques, berserker fury --- ### Moc - Desert of Scarcity **Best Kit Types:** - **Adaptation/Survival**: Resource management, environmental resistance, improvisation - **Poison/DoT**: Desert toxins, dehydration effects, slow damage over time - **Performance/Entertainment**: Theatrical combat, rhythm-based abilities, crowd control - **Stealth/Assassination**: Desert camouflage, poison weapons, silent elimination - **Trading/Utility**: Resource manipulation, item enhancement, team support **Power Sources**: Scarcity adaptation, desert survival, entertainment industry, criminal networks **Combat Style**: Varied survival strategies, poison/DoT focus, performance art combat, stealth operations --- ### Ola - Peaceful Diversity **Best Kit Types:** - **Tactical/Strategic**: Police training, crowd control, tactical positioning - **Martial Arts**: Disciplined combat, defensive techniques, balanced fighting - **Support/Protection**: Ally enhancement, damage mitigation, team coordination - **Law/Order**: Justice abilities, moral buffs, righteous damage, crowd control - **Wisdom/Meditation**: Mental resistance, clarity buffs, strategic abilities **Power Sources**: Government training, monastic discipline, civic duty, spiritual balance **Combat Style**: Disciplined techniques, protective abilities, tactical expertise, balanced combat --- ### Sant - Mystical Realm **Best Kit Types:** - **Divine/Cosmic**: God-tier abilities, reality manipulation, cosmic forces - **Light/Star Magic**: Stellar energy, illumination, cosmic radiation, space control - **Death/Soul**: Life force manipulation, soul attacks, death magic, afterlife powers - **Justice/Judgment**: Moral abilities, karma effects, divine retribution, balance powers - **High Skill Ceiling**: Complex combos, precise timing, reality-bending effects **Power Sources**: Divine heritage, stellar energy, death domain, cosmic justice, god bloodlines **Combat Style**: Reality manipulation, divine magic, cosmic-scale abilities, moral judgment powers --- ### Keth-7 - Cybernetic Haven **Best Kit Types:** - **AI/Tech**: Drone summons, technological enhancement, digital abilities - **Tactical/Military**: Advanced weaponry, crowd control, strategic coordination - **Cybernetic Enhancement**: Augmented abilities, tech integration, system hacking - **Information Warfare**: Data manipulation, surveillance, electronic disruption - **Hybrid Organic/Tech**: Bio-mechanical fusion, adaptive technology, evolution abilities **Power Sources**: Artificial intelligence, corporate technology, military training, cybernetic augmentation **Combat Style**: Tech-enhanced combat, AI assistance, tactical coordination, digital warfare --- ### Pyrros - Forge World **Best Kit Types:** - **Fire/Lava Magic**: Flame control, molten attacks, heat-based abilities, volcanic power - **Earth/Metal**: Stone manipulation, metal control, seismic abilities, mineral magic - **Weapon Crafting**: Equipment enhancement, weapon creation, legendary gear abilities - **Smithing/Creation**: Item modification, armor enhancement, tool construction - **Explosive/Area**: Volcanic eruptions, area denial, environmental destruction **Power Sources**: Volcanic energy, molten rock, master craftsmanship, elemental fire/earth **Combat Style**: Elemental area control, weapon mastery, environmental destruction, creation abilities --- ### Aethros - Floating Realm **Best Kit Types:** - **Wind/Air Magic**: Gust attacks, pressure control, atmospheric manipulation, flight - **Gravity Control**: Weight manipulation, orbital effects, gravitational fields, levitation - **Aerial Combat**: Flying abilities, sky-based maneuvers, vertical positioning, mount combat - **Lightning/Storm**: Electrical attacks, weather control, storm summoning, energy channeling - **High Mobility**: Teleportation, enhanced movement, positioning abilities, escape mechanics **Power Sources**: Wind currents, gravitational fields, storm energy, aerial mastery, sky magic **Combat Style**: Three-dimensional combat, aerial superiority, weather integration, gravity manipulation --- ### Umbros - Shadow Realm **Best Kit Types:** - **Stealth/Invisibility**: Concealment, surprise attacks, detection avoidance, ambush tactics - **Light/Dark Duality**: Mode switching, opposing energies, balance mechanics, dual abilities - **Psychological Warfare**: Fear effects, mind control, emotional manipulation, mental attacks - **Dream/Nightmare**: Sleep effects, subconscious attacks, reality distortion, mental invasion - **Illusion/Deception**: False images, misdirection, confusion effects, perception manipulation **Power Sources**: Shadow energy, light magic, psychological manipulation, dream control, emotional power **Combat Style**: Stealth attacks, psychological warfare, dual-mode combat, illusion tactics --- ### Nexus - Crossroads World **Best Kit Types:** - **Portal/Teleportation**: Dimensional travel, position swapping, escape abilities, map control - **Multi-Dimensional**: Ability combinations from multiple sources, adaptive powers, reality switching - **Support/Utility**: Team coordination, resource sharing, communication enhancement, universal translation - **Refugee/Adaptation**: Survival abilities, quick learning, environmental adjustment, crisis response - **Cosmic/Universal**: Reality-spanning abilities, dimensional knowledge, multiverse powers **Power Sources**: Dimensional energy, portal magic, reality knowledge, cosmic technology, universal adaptation **Combat Style**: Portal warfare, multi-dimensional tactics, adaptive combat, universal coordination --- ### Keth - Oceanic Expanse **Best Kit Types:** - **Water/Ocean Magic**: Wave control, pressure attacks, tidal manipulation, aquatic supremacy - **Storm/Weather**: Lightning, rain, wind, hurricane summoning, atmospheric control - **Beast Summoning**: Sea creature allies, coral weapons, symbiotic partnerships, creature bonds - **Naval Combat**: Ship-fighting techniques, boarding actions, maritime tactics, fleet coordination - **Pressure/Crushing**: Water pressure attacks, depth abilities, crushing force, tidal power **Power Sources**: Ocean energy, storm power, sea creature bonds, coral symbiosis, tidal forces **Combat Style**: Water magic, weather control, creature partnerships, maritime tactics --- ## Kit Assignment Priority System ### **Power Type Priority**: 1. **Match primary element** (fire → Pyrros, water → Keth, etc.) 2. **Match combat style** (stealth → Umbros, tactical → Ola/Keth-7, etc.) 3. **Match cultural background** (criminal → Moc, military → Keth-7, spiritual → Jabay, etc.) 4. **Match power source** (divine → Sant, tech → Keth-7, survival → Mal, etc.) ### **Flexible Assignment Options**: - **Hybrid Abilities**: Can split between multiple worlds (parents from different worlds) - **Exile/Refugee**: Hero from one world living in another (cultural mismatch for story) - **Cross-Training**: Abilities learned from multiple world sources through travel - **Unique Circumstances**: Special events that don't fit normal world patterns ### **When Multiple Worlds Fit**: - **Choose based on backstory needs** (what story do you want to tell?) - **Consider existing character density** (avoid overpopulating single worlds) - **Think about relationships** (who should this hero know/conflict with?) - **Match personality to culture** (does hero fit the world's values?) *Use this guide to quickly match any kit concept to the most appropriate world origin*