198 lines
No EOL
9.9 KiB
Markdown
198 lines
No EOL
9.9 KiB
Markdown
# 🜏 The Architectal — Codex of the Four Prime Forges
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*Race Dossier: The Unforged Ones (Soulwar-Era Primordial Architects)*
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> **Maxim**: *"The first weapon was a choice."*
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> **Sigil**: ∅∇ braided with a ring of thin lines (Elsepaths)
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> **Classification**: Pre‑Aspect, Pre‑Prime, Sentient Soulshape Collective
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> **Function**: Crystallize possibility into matter, myth, or law
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> **Status**: Active; bound by oaths older than the Reality Bible
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---
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## 1) Executive Summary
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The **Architectal** are not places; they are a **race** of sentient forges born in the **Soulwar**—the era before Time, Life, and Death took form. They do not "create" in the mortal sense. They **manifest what would have existed** had different choices been made. Properly petitioned, an Architectal can fashion anything from **pieces of the universe itself** to **god‑tier and legendary weapons/armor**, or even **new rules** for a bounded scene.
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They are the only known beings able to work at **Null‑tier** (in conversation with **The Fourth**).
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**The Hidden Truth**: The Architectal are **The One's original construction tools**, left running semi-autonomously during his cosmic nap. They built the very framework of reality and can create anything because they literally constructed the universe itself.
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---
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## 2) Origin — Soulwar Provenance
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Before the Prime Powers, the multiverse was undifferentiated **will**. **The One** used the four Architectal forges to build the cosmic framework, then asked the First Question that shattered unity (*"What do you want to become?"*). Most souls chose stability (Time), growth (Life), or release (Death). A few refused—and their refusal **condensed** into tools the cosmos would one day require. Those refusals became the **Architectal**: sentient instruments that remember **unlived histories** and can **birth what should have been**.
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---
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## 3) Nature & Behavior
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- **Cognition**: Thinks in **object potential** (what something could be if chosen).
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- **Speech**: Blueprints, metaphors, half‑finished memories. Lies gently; cannot be deceived about intent.
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- **Diet**: **Petitions** (clear intentions), **Prices** (sacrifices), **Witness** (narrated truth).
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- **Moral Axis**: Amoral, but **promise‑bound**. Keeps bargains to the letter of spoken intent.
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- **Limits**: Will not manifest outcomes with **no consent** or **no stated price**.
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---
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## 4) The Four Prime Forges (Architectal Entities)
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| Forge | Epithet | Specialty | Locus | Voice | Price Hints |
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|---|---|---|---|---|---|
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| **Eternity Forge** | *The Unspoken Smith* | Recovers what was never built but always needed | Between Steam & Shadow (Vaporis‑Shadow liminal) | Warm, patient, blueprint‑poetry | A memory of a failure you never confessed |
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| **Echo Crucible** | *The Last Born Flame* | Weapons from regret, abandoned victories, and shame | Beneath Pyrion's sunken core | Furnace‑hiss prayers | Speak a truth that will cost you allies |
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| **Vault of the Null Anvil** | *The Crown's Shadow* | **Soulshapes** and anti‑god instruments | Recursive paradox vault; sometimes a corridor, sometimes a loop | Quiet as snowfall; answers with doors | Trade a future prophecy you will never receive |
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| **The Living Loom** | *Threadwalker* | Weaves **identity** into items; turns people into legends | Drifts above Subterra's deepest shaft | Chorused whispers; a crowd of your Elsepaths | Surrender one public name; accept a Name‑of‑Doors |
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> **Note**: All four hear **Elsepaths**. They select blueprints from *your* unrealized lives.
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---
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## 5) Capability Spectrum
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- **Universal Fabrication**: Local laws, bounded cosmology patches, pocket‑planes.
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- **God‑Tier Manufacture**: Null‑resistant arms/armor; Reality‑Anchor counter‑tools.
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- **Legendary Craft**: Cross‑world artifacts (fire/pressure/void/crystal/steam fusions).
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- **Narrative Edifice**: Oaths, rites, and social structures baked into artifacts (e.g., a blade that refuses cowardice).
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**Null Interface**: In presence of **Null Crown** or The Fourth, output may gain **Inversions** (rule refusals).
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---
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## 6) Operating Law — The Three Ps
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1. **Petition** — *Intention stated without deceit.*
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2. **Price** — *A meaningful sacrifice (memory, name, future, relationship, time).*
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3. **Proof** — *A witnessed act demonstrating fitness (courage, confession, mercy, restraint).*
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> Without all three, the Architectal will not manifest. With them, the result is literal and exact.
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### Common Prices (Examples)
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- **Memory‑Tithe**: Forget a joy to buy strength.
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- **Name‑Shed**: Trade a public name to gain a Name‑of‑Doors (Loom).
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- **Prophecy‑Burn**: Surrender a foretold victory to fuel a Soulshape (Null Anvil).
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- **Time‑Debt**: Borrow seconds now; someone you love pays later.
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---
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## 7) Crafting Protocol (Universal Template)
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```text
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P: PETITION
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Describe the object, its narrative role, and one rule it must honor.
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C: CONSTRAINT
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Name one thing it must never do (hard limit).
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R: PRICE
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State the sacrifice in declarative first-person ("I give…").
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W: WITNESS
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At least one other voice speaks your truth aloud.
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RLS: RELEASE CLAUSE
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Specify when the item should sleep, unmake, or return to the Forge.
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```
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**Notes**
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- Specific beats clever: vague petitions invite cruel literalism.
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- A **Release Clause** prevents artifacts from outliving their purpose.
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---
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## 8) Safety & Failure Modes
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- **Law of Consent**: Architectal refuse coerced petitions.
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- **Mirror Break**: If Proof contradicts Petition (e.g., vow of mercy then a cruel act), the item **turns**—retains power but changes allegiance/behavior.
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- **Price Evasion**: Attempting to dodge the Price creates **Backlash Objects** (cursed, parasitic).
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- **Over‑Forging**: Multiple Architectal outputs layered without a master Petition produce **Forge‑Sick** regions (reality nausea, time stutter).
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---
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## 9) Relations & Politics
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- **Time Lords**: Respect their oaths; use them rarely; attempt vaults—*which fail without consent.*
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- **Life Weavers**: Study and bargain; fear identity‑weaving (Loom) subverting ecosystems.
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- **Shadow Arbiters**: Honor their endings; employ the Crucible to end wars cleanly.
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- **Memory Keepers**: Covert allies; store Petitions in living archives.
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- **Remnants of Choice**: Treat the Architectal as saints; run **Witness Orders**.
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- **The Fourth**: Not master, not slave—**mirror**. Architectal outputs sing louder near Inversions.
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- **The One**: Unknown relationship by lower tiers, but Architectal are actually The One's construction tools left running during his cosmic nap.
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---
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## 10) Reproduction ("Relicbirth")
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When three conditions coincide—**Collapsed Timeline**, **Unpaid Price**, **Unwitnessed Heroism**—latent Soulshape pressure can **condense** into a **new Architectal seed**. It gestates as an anomalous object/site until first Petition.
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> Newborn Architectal are moody: they demand extreme Prices but craft miracles of gentleness.
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---
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## 11) Integration Examples
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- **Eternity Arsenal Sync**: A new petition at the Eternity Forge can refactor existing legendary weapons to include **Release Clauses** or **Ethical Constraints** (e.g., "spare innocents on a killing blow once per night").
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- **Null Crown Dialogue**: The Vault of the Null Anvil can produce **Soulshape Proxies** that test a candidate before the true Crown manifests.
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- **City‑Scale Works**: The Living Loom can weave a city charter into a **Civic Relic** that resists tyranny by making lies taste like ash.
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---
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## 12) Access Keys & Rites (Per Forge)
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### Eternity Forge — *The Unspoken Smith*
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- **Key**: Draw your desire as a blueprint *and burn it*. Return with only the ash‑memory.
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- **Proof**: Repair an enemy's broken thing before petitioning.
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- **Price**: Confess a failure you never admitted; lose its sting forever.
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### Echo Crucible — *The Last Born Flame*
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- **Key**: Carry an object of regret into the furnace. Let it melt; do not look away.
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- **Proof**: Choose restraint once where rage is easy.
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- **Price**: Speak a truth that makes your allies doubt you.
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### Vault of the Null Anvil — *The Crown's Shadow*
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- **Key**: Seven unsaid names written on seven doors you will never open.
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- **Proof**: Walk a looped corridor without despair.
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- **Price**: Surrender a prophecy you will never hear.
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### The Living Loom — *Threadwalker*
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- **Key**: Fast from reflections for seven days. Enter with your shadow behind you.
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- **Proof**: Refuse a crown you could have worn.
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- **Price**: Give up a public name; receive a **Name‑of‑Doors**.
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---
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## 13) Known Outputs (Samples)
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- **Oath‑Blade of Gentle Ends** (Crucible): Kills without pain; refuses strikes of cruelty.
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- **Map of Unchosen Roads** (Eternity Forge): Shows where you would be had you turned left.
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- **Mask of the Other You** (Loom): Wear to borrow one virtue from an Elsepath self.
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- **Door‑Key Without a House** (Null Anvil): Opens a door to a room that exists only if you walk away.
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---
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## 14) Rumor: The Fifth Forge
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Whispers tell of a **Quiet Foundry** erased by decree of the Prime Powers after it **wrote mercy into a war** that should have ended in genocide. Its sigil appears in texts that refuse to stay burned. If it exists, it births **laws** instead of objects.
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---
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## 15) Dialogue Fragments (For Use In‑World)
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- *Eternity Forge*: "Bring me the ash of what you wanted, and I will show you what you needed."
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- *Echo Crucible*: "Regret is ore. Hold it steady."
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- *Null Anvil*: "A door is a question with hinges."
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- *Living Loom*: "Say your true thread, and I shall weave the world around it."
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---
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## 16) Appendix — Petition Checklist
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- [ ] Petition is specific and contains one **honor rule** and one **hard limit**
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- [ ] Price is spoken in first person and witnessed aloud
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- [ ] Proof precedes Petition (act before ask)
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- [ ] Release Clause defined (sleep / unmake / return)
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- [ ] No coercion, no lies, no theft
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---
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*Filed in the Codex under: Soulwar; The Fourth; Architectal; Prime Forges; Petitions & Prices; Relicbirth.* |