7.3 KiB
Universal World Catalog - Creative Library
Comprehensive world types for franchise development across all media
Environmental Categories
Ocean/Water Worlds
Peaceful Archipelago
- Scattered island civilizations
- Maritime trade cultures
- Hurricane seasons that unite communities
- Floating cities, underwater ruins
- Pearl divers, storm riders, tide mages
Hostile Storm Seas
- Perpetual tempests and violent weather
- Ship-bound nomadic cultures
- Resource scarcity drives conflict
- Lightning-powered technology
- Storm callers, deep sea survivors, reef warriors
Abyssal Depths
- Entirely underwater civilization
- Pressure-adapted societies
- Bioluminescent cities in ocean trenches
- Thermal vent energy sources
- Deep dwellers, pressure mages, leviathan riders
Toxic Swamplands
- Poisonous marshes and acidic waters
- Adaptation-based survival culture
- Bioengineered plants and creatures
- Immunity as social status
- Poison masters, bog walkers, mutation shamans
Desert/Arid Worlds
Classic Scarcity Desert (Like Moc but variants)
- Water as ultimate currency
- Nomadic tribe structures
- Buried ancient technology
- Sandstorm navigation
- Dune riders, water finders, heat dancers
Crystal Desert
- Crystalline formations everywhere
- Light-based magic and technology
- Reflective maze cities
- Solar energy abundance
- Crystal singers, light benders, prism architects
Volcanic Ashlands (Pyrion - Completed)
- Active volcanic activity
- Heat-adapted civilizations
- Obsidian-based technology
- Geothermal energy abundance
- Lava walkers, ash readers, volcano priests
Frozen Wasteland
- Perpetual winter conditions
- Ice-based architecture
- Survival through cooperation
- Aurora-powered magic
- Ice shapers, cold immunity, aurora dancers
Forest/Jungle Worlds
Mystical Paradise (Like Jabay but variants)
- Sentient plant networks
- Spiritual tree-cities
- Natural magic abundance
- Harmony-based culture
- Tree speakers, nature guardians, spirit guides
Predator Jungle
- Everything wants to kill you
- Survival of the fittest culture
- Camouflage and stealth mastery
- Poison immunity necessity
- Hunter-killers, venom masters, apex predators
Fungal Network
- Mushroom-based ecosystem
- Hive-mind communication
- Spore-based technology
- Collective consciousness culture
- Spore speakers, mycelium riders, network nodes
Ancient Ruins Forest
- Overgrown lost civilization
- Technology merged with nature
- Archaeological treasure hunters
- Living machine ecosystems
- Ruin explorers, tech-druids, ancient AI spirits
Tech/Urban Worlds
Corporate Dystopia
- Mega-corporation control
- Class-based tower cities
- Surveillance state technology
- Underground resistance movements
- Corporate agents, hackers, street runners
AI Paradise
- Benevolent AI caretakers
- Post-scarcity abundance
- Human-AI cooperation
- Creative pursuit culture
- AI partners, digital artists, consciousness explorers
Steampunk Industrial
- Steam-powered everything
- Gear-based architecture
- Innovation through necessity
- Guild-based social structure
- Inventors, gear mages, steam knights
Post-Apocalyptic Ruins
- Collapsed civilization remnants
- Scavenger-based economy
- Radiation/mutation adaptation
- Tribal reformation culture
- Wasteland wanderers, tech scavengers, mutation masters
Magical/Mystical Worlds
Elemental Chaos
- Raw magical forces everywhere
- Element-aligned territories
- Constant magical storms
- Power-based social hierarchy
- Elemental lords, chaos mages, storm riders
Structured Magic Academy
- Organized magical education
- Spell-based technology
- Academic social structure
- Research-driven culture
- Scholar-mages, spell architects, theory masters
Wild Untamed Magic
- Unpredictable magical effects
- Adaptation-based survival
- Magic immunity as mutation
- Chaos-embracing culture
- Wild mages, chaos dancers, magic eaters
Divine Realm (Like Sant but variants)
- God-tier beings as residents
- Cosmic power accessibility
- Divine politics and conflicts
- Worship-based energy systems
- Divine heirs, cosmic priests, reality shapers
Extreme Environment Worlds
Gravity Variants
- High gravity strength cultures
- Low gravity floating societies
- Variable gravity zones
- Adaptation-based abilities
- Gravity dancers, weight masters, void walkers
Time Distortion Realms
- Time flows differently
- Past/future accessibility
- Temporal paradox cultures
- Chronological power sources
- Time walkers, paradox guardians, temporal mages
Dimensional Crossroads
- Multiple realities intersect
- Portal-based transportation
- Reality-hopping cultures
- Dimensional instability effects
- Portal masters, reality shifters, void merchants
Living Planet
- Planet itself is sentient
- Symbiotic relationship necessity
- Biological technology
- Harmony-or-die culture
- Planet speakers, bio-engineers, symbiosis masters
Hybrid/Unique Concepts
Floating Islands (Like Aethros but variants)
- Sky-based civilizations
- Wind-powered technology
- Altitude-based social classes
- Flying creature partnerships
- Sky riders, wind dancers, cloud architects
Underground Networks
- Entirely subterranean civilization
- Tunnel-based transportation
- Mineral-based economy
- Light scarcity adaptation
- Tunnel runners, gem singers, deep wardens
Space Stations
- Artificial habitat environments
- Resource recycling necessity
- Zero-gravity adaptation
- Technology-dependent survival
- Station keepers, void walkers, tech priests
Pocket Dimensions
- Small but infinite spaces
- Reality manipulation possible
- Isolation-based cultures
- Dimensional pocket mastery
- Reality architects, space benders, pocket lords
Character Archetype Potential
Environmental Adaptations
- Pressure resistance (deep ocean, high gravity)
- Temperature immunity (volcanic, frozen)
- Poison resistance (toxic, mutation)
- Gravity manipulation (variable gravity)
- Time perception (temporal distortion)
Cultural Power Sources
- Technology mastery (corporate, steampunk, AI)
- Magic specialization (elemental, academic, wild)
- Divine connection (mystical realms, living planets)
- Environmental harmony (forest, ocean, desert)
- Survival adaptation (hostile, scarcity, predator)
Social Structure Roles
- Leadership castes (corporate, academic, divine)
- Survival specialists (wasteland, hostile, predator)
- Harmony keepers (paradise, AI, cooperative)
- Rebels/Outcasts (dystopia, structured, surveillance)
- Explorers/Merchants (crossroads, ruins, space)
Franchise Development Potential
Each world concept includes:
- Complete ecosystem for standalone projects
- Character archetype diversity for team-based games
- Expansion possibilities through cultural/environmental variants
- Cross-world interaction potential for multiverse projects
- Media adaptation ready - visual design, cultural conflicts, character motivations
Next Steps
- Select world type for detailed development
- Define specific variant within chosen category
- Develop cultural details - society, technology, conflicts
- Create character archetypes native to that world
- Design expansion hooks for future development
This catalog serves as the foundation for unlimited creative development across all company projects