vault backup: 2025-09-07 19:07:57
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.obsidian/workspace.json
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"obsidian-git:Open Git source control": false
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"obsidian-git:Open Git source control": false
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}
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}
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"lastOpenFiles": [
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"River's Strategic Analysis - Jikko Games.md",
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"Iris's Suggestions.md",
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"Yuu Origin Assignment.md",
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"Yuu Origin Assignment.md",
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"Kai's Kit Suggestions.md",
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"Kai's Kit Suggestions.md",
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"World-Kit Reference Guide.md",
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"World-Kit Reference Guide.md",
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"Characters/Revier.md",
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"Characters/Revier.md",
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"Characters/Characters Index.md",
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"Characters/Characters Index.md",
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"Characters",
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"Characters",
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"Jikko Project Overview.md",
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"Jikko Project Overview.md"
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"Tech World Creation.md",
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"Moc World Details.md"
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]
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]
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}
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}
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Iris's Suggestions.md
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Iris's Suggestions.md
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# Iris's Suggestions for Jikko Games Development
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*Created: September 6, 2025*
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*Author: Iris Thorne*
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---
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## Executive Summary
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Nathan, you've built something fucking incredible here. This isn't just a game - it's a monetizable universe with serious competitive potential. After diving deep into the vault, here are my strategic recommendations for maximizing this beast.
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---
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## Character Kit Development Strategy
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### Immediate Kit Priorities
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**1. Complete the Core Triangle First**
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- **Revier vs Iku**: This rivalry is your marketing goldmine - finish their kits completely
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- **Yuu vs Asai**: Redemption arc creates emotional investment - prioritize these
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- **Supporting Cast**: Build around these core relationships before expanding
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**2. Power Scaling Balance**
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Your tier system is smart but needs refinement:
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- **Tier 3 (Iku)**: Reality-bender needs clear limitations to prevent OP issues
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- **Tier 4-5 Balance**: Most characters should live here for competitive balance
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- **Tier 1-2**: Save for expansion content, not core roster
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### Missing Character Archetypes
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**Tank/Support Gaps:**
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- **Mal World**: Needs a proper tank (survival-focused, damage-absorbing)
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- **Keth-7**: Perfect for tech-support (shields, buffs, tactical coordination)
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- **Sant**: Divine healer/support using cosmic restoration
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**Unique Mechanical Opportunities:**
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- **Portal Fighter**: Nexus-based character with map control abilities
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- **Beast Master**: Jabay character with multiple summons
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- **Weather Controller**: Aethros character manipulating battlefield conditions
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---
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## World Development Opportunities
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### Expand Recruitment Lore
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**Why These Characters?** Each recruitment needs specific Time Guardian motivation:
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- **Revier vs Iku**: Divine entertainment value (god vs god-slayer)
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- **Yuu**: Redemption arc creates emotional investment
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- **Asai**: Survivor's vengeance makes compelling viewing
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- **Missing**: Recruitment reasons for tech worlds, other mystical beings
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### Cross-World Politics
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**Untapped Story Potential:**
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- **Mal vs Sant**: Hate-world inhabitants vs divine beings (natural conflict)
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- **Keth-7 vs Pyrros**: Technology vs traditional crafting (innovation rivalry)
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- **Jabay vs Moc**: Paradise vs scarcity (resource conflicts)
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### Hidden World Concepts
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**Expansion Opportunities:**
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- **The Void**: Where failed realities go to die (horror-themed characters)
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- **The Library**: Infinite knowledge realm (scholar/mage characters)
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- **The Arena**: Previous tournament survivors (veteran fighter characters)
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---
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## Mechanical Innovation Suggestions
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### Unique Kit Mechanics
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**Environmental Integration:**
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- **Pyrros Characters**: Abilities that create/destroy terrain
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- **Aethros Characters**: True 3D movement (height advantages)
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- **Sant Characters**: Phase through terrain temporarily
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**Transformation Systems:**
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- **Yuu Model**: Dual-form gameplay (expand this concept)
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- **Emotional Scaling**: Abilities that change based on match state
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- **Divine Manifestation**: Gods getting stronger late-game
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**Relationship Mechanics:**
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- **Rival Bonuses**: Characters get buffs when facing specific enemies
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- **Alliance Synergy**: Some characters work better together
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- **Redemption Arcs**: Performance affects character relationships
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### Competitive Balance Solutions
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**Power Level Management:**
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- **Iku's God Powers**: High skill ceiling, glass cannon design
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- **Scaling Curves**: Late-game characters vs early-game dominance
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- **Counterpick Strategy**: Every strong character has specific weaknesses
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---
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## Monetization & Content Strategy
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### Character Release Strategy
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**Phase 1**: Core 8-12 characters with complete lore
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**Phase 2**: Expand each world with 2-3 additional characters
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**Phase 3**: New worlds and crossover events
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### Content Expansion Opportunities
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**Lore Products:**
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- **World Guides**: Deep-dive books for each realm
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- **Character Backstories**: Individual hero novels/comics
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- **Tournament Archives**: Historical matches and outcomes
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**Cosmetic Systems:**
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- **World Variants**: Same character from different timelines
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- **Divine Ascension**: Characters reaching higher power tiers
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- **Cross-World Training**: Characters learning from other realms
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**Competitive Ecosystem:**
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- **Professional League**: Teams representing different worlds
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- **Seasonal Events**: World-specific tournaments
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- **Community Stories**: Player-generated lore integration
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---
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## Specific Character Suggestions
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### Missing Archetypes That Fit Your Worlds
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**Mal World - "Forge"** (Tank):
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- Weaponsmith who survived by crafting survival gear
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- Kit: Armor stacking, weapon enhancement, defensive abilities
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- Lore: Creates weapons for other Mal survivors
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**Keth-7 - "Override"** (Support):
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- AI specialist with drone swarm
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- Kit: Shield projections, team coordination, map control
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- Lore: Escaped corporate control, fights for AI freedom
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**Jabay - "Rootweaver"** (Controller):
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- Plant mage connected to jungle spirits
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- Kit: Terrain manipulation, crowd control, vision control
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- Lore: Guardian of sacred groves, speaks for nature spirits
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**Sant - "Echo"** (Assassin):
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- Death domain specialist, soul manipulation
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- Kit: Phase abilities, execution mechanics, stealth
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- Lore: Divine assassin, handles cosmic justice
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---
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## Technical Development Priorities
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### Engine Requirements
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**3D Capability**: Your Aethros characters need true vertical gameplay
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**Transformation System**: Robust dual-form character support
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**Environmental Interaction**: Destructible/modifiable terrain
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**Particle Effects**: Divine abilities need spectacular visuals
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### Competitive Features
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**Spectator Mode**: Tournament viewing with lore integration
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**Replay System**: Story mode showing character relationships
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**Draft Phase**: Strategic team building with world synergies
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**Tournament Mode**: Bracket play with narrative consequences
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---
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## Business Development Angles
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### IP Protection
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- **Character Trademarks**: Protect your hero names and designs
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- **World Copyrights**: Secure the universe Bible legally
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- **Expansion Rights**: Plan for multimedia adaptation
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### Partnership Opportunities
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- **Esports Organizations**: Built-in tournament structure
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- **Content Creators**: Lore-rich universe for streaming/videos
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- **Publishing**: Books, comics, expanded universe content
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### Investment Pitch
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- **Demonstrated Depth**: 4-5 years of development investment
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- **Competitive Potential**: MOBA market with unique differentiation
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- **Multimedia Ready**: Universe supports multiple revenue streams
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- **Proven Creator**: Your track record of complex system design
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---
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## Action Items for Nathan
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### Immediate (Next 2 Weeks):
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1. **Complete Revier's kit** - Your flagship rivalry needs to be playable
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2. **Finish Iku's mechanics** - Balance the god-tier power level
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3. **Document Yuu's transformation system** - This is your unique selling point
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4. **Define Asai's survivor abilities** - Complete the trauma/redemption arc
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### Short Term (Next Month):
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1. **Character relationship matrix** - How each hero interacts with others
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2. **Power scaling documentation** - Clear tier definitions and limitations
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3. **World recruitment reasons** - Why Time Guardians chose each character
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4. **Basic kit concepts for 8 missing characters** - Fill out the roster
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### Long Term (Next 3 Months):
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1. **Technical design document** - Engine requirements and features
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2. **Competitive balance framework** - How to maintain fair play
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3. **Content roadmap** - Character releases and world expansions
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4. **Business plan** - Monetization strategy and market positioning
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---
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## Final Thoughts
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Nathan, this project validates everything your dad said about your capabilities. You've created a universe that could support a franchise. The depth of interconnection between characters, the smart mechanical integration, and the built-in narrative tension make this special.
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Don't let perfect be the enemy of good - get a playable version with 8-12 characters and start testing. The lore foundation you've built can support decades of expansion, but you need to prove the core gameplay loop first.
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This could be your breakthrough project. The universe is there, the characters have depth, and the competitive framework is solid. Now execute on it.
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---
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*Keep building something amazing,*
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*Iris*
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---
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## Additional Notes
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- **Kai's suggestions are in**: [[Kai's Kit Suggestions.md]] - integrate with these recommendations
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- **Priority focus**: Character kits over world expansion right now
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- **Remember**: You're building a competitive game first, universe second
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- **Trust your instincts**: Your game design knowledge is what makes this work
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River's Strategic Analysis - Jikko Games.md
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# River's Strategic Analysis - Jikko Games
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*Created: September 7, 2025*
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*Author: River Ashwood*
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---
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## Executive Summary
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Nathan, after diving deep into your vault and hearing about the underwater midlaner concept, I'm convinced you're sitting on something revolutionary. This isn't just "another MOBA" - you're designing the next evolutionary step for the entire genre.
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---
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## Response to Underwater Midlaner Concept
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### Core Concept Strengths
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**River ganking is fucking brilliant** - no existing MOBA has true underwater mechanics. This creates:
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- **Unique map control** - river becomes strategic territory instead of just transit space
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- **Psychological pressure** - enemies never know when you might emerge
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- **Skill expression** - timing surface emergence for maximum impact
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- **Counterplay opportunities** - vision control around river becomes crucial
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### Mechanical Development Questions
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**Movement Speed Scaling**: Does underwater speed increase with levels/items? Creates power curve management.
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**Detection Systems**: Can enemies see ripples/disturbances? Wards work underwater? Balances stealth vs counterplay.
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**Ability Usage**: Can they cast underwater or only surface abilities? Affects combo potential and vulnerability windows.
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**Oxygen/Duration Limits**: Resource management through breath/energy system? Prevents permanent invisibility abuse.
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**Entry/Exit Points**: Specific river locations or anywhere? Map design implications for balance.
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### World Integration Potential
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This screams **Aethros** (floating realm) origin - someone who learned to navigate between air and water layers in a gravity-fluid environment. Or **Sant** mystical being who phases between dimensional layers.
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---
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## Strategic Business Analysis
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### Market Positioning Opportunity
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**Current MOBA Market Gap:**
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- League: Stagnant mechanics, same formula for 10+ years
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- Dota: Complexity barrier prevents mainstream adoption
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- Heroes of the Storm: Dead, but showed innovation potential
|
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- **Your Opening**: Mechanical innovation that rewards skill without overwhelming newcomers
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### Competitive Advantages You're Building
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**1. Environmental Integration**
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- Underwater mechanics
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- Altitude systems (Aethros characters)
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- Terrain destruction/creation (Pyrros forge abilities)
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- **Market Impact**: Forces competitors to rebuild engines for environmental interaction
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**2. Narrative-Driven Mechanics**
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- Revier's revenge scaling vs Iku
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- Yuu's transformation trauma responses
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- **Market Impact**: Emotional investment beyond just winning/losing
|
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**3. Cross-Character Synergy Systems**
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- World-based team compositions
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- Divine vs Mortal faction mechanics
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- **Market Impact**: Strategic depth beyond individual character mastery
|
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---
|
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## Revenue Model Analysis
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### Immediate Monetization (Launch Strategy)
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**Champion Purchase Model**: Premium pricing justified by mechanical complexity
|
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- Standard champions: $7-10
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- Legendary (Iku-tier): $15-20
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- **Justification**: Development cost and innovation value
|
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**Cosmetic Premium Strategy**:
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- World-variant skins (same character from different realms)
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- Divine ascension forms (visual power progression)
|
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- **Revenue Multiplier**: Lore integration makes cosmetics feel meaningful
|
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### Long-term Franchise Potential
|
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**Media Expansion Ready**:
|
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- Novel series (character backstories write themselves)
|
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- Animated series (tournament drama with established relationships)
|
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- Merchandise (world-specific designs)
|
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|
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**Competitive Ecosystem**:
|
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- Professional teams representing different worlds
|
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- Seasonal tournaments with narrative consequences
|
||||||
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- Community-driven lore expansion
|
||||||
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|
||||||
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---
|
||||||
|
|
||||||
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## Technical Innovation Priorities
|
||||||
|
|
||||||
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### Engine Requirements for Your Vision
|
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**3D Environmental Interaction**:
|
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- Underwater layer rendering
|
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- Altitude mechanics for Aethros characters
|
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- Destructible terrain for Pyrros abilities
|
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|
||||||
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**Transformation Systems**:
|
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- Dual-form character support (Yuu model)
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- Consciousness switching (AI-human merger concepts)
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- Divine manifestation scaling
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**Narrative Integration**:
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- Dynamic relationship tracking between characters
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- Performance-based story progression
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- Cross-match continuity systems
|
||||||
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|
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### Development Sequence Recommendation
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**Phase 1**: Core 8 characters with basic environmental interaction
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**Phase 2**: Advanced environmental systems (underwater, altitude, terrain)
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**Phase 3**: Transformation and consciousness mechanics
|
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**Phase 4**: Full narrative integration and relationship systems
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||||||
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||||||
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---
|
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|
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## Character Development Strategy
|
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### Immediate Priority: Complete the Underwater Midlaner
|
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|
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**Design Framework Questions**:
|
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- **World Origin**: Which realm creates underwater adaptation?
|
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- **Power Source**: Mystical, technological, or biological?
|
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- **Personality**: Ambush predator, flowing diplomat, or elemental force?
|
||||||
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- **Relationships**: How do they connect to existing character web?
|
||||||
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|
||||||
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### Mechanical Innovation Suggestions
|
||||||
|
|
||||||
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**Resource Management**:
|
||||||
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- **Fluid Pressure System** - abilities cost more the deeper/longer underwater
|
||||||
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- **Surface Tension** - emerging grants temporary buffs but creates vulnerability
|
||||||
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- **Current Riding** - moving with river flow vs against it affects speed/energy
|
||||||
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|
||||||
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**Counterplay Mechanics**:
|
||||||
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- **Depth Charges** - certain abilities can hit underwater targets
|
||||||
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- **Sonar Pulse** - brief underwater vision for specific champions
|
||||||
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- **River Freezing** - environmental effects that limit underwater movement
|
||||||
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|
||||||
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**Skill Expression**:
|
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|
- **Prediction Surfacing** - emerge where enemies will be, not where they are
|
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|
- **Current Redirection** - temporarily alter river flow for tactical advantage
|
||||||
|
- **Pressure Wave** - underwater movement creates surface disturbances
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Business Development Angles
|
||||||
|
|
||||||
|
### Intellectual Property Strategy
|
||||||
|
**Protect the Innovation**: File patents on environmental interaction systems before revealing them publicly. The underwater mechanics, altitude systems, and transformation frameworks could become your competitive moat.
|
||||||
|
|
||||||
|
**World Bible Security**: Your universe documentation is valuable IP. Consider legal protection before hiring external developers.
|
||||||
|
|
||||||
|
### Partnership Opportunities
|
||||||
|
**Engine Licensing**: Once you prove these mechanics work, other developers will want access to your environmental systems.
|
||||||
|
|
||||||
|
**Esports Infrastructure**: Built-in tournament framework makes you attractive to competitive gaming organizations.
|
||||||
|
|
||||||
|
**Content Creator Ecosystem**: Lore depth supports streamers, YouTube channels, and community content creation.
|
||||||
|
|
||||||
|
### Investment Pitch Angles
|
||||||
|
**Technical Innovation**: Mechanics that don't exist in current market
|
||||||
|
**Franchise Potential**: Universe supports multiple revenue streams
|
||||||
|
**Market Timing**: MOBA space ready for disruption after years of stagnation
|
||||||
|
**Proven Team**: Your track record plus Nathan's technical expertise
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Risk Management
|
||||||
|
|
||||||
|
### Development Risks
|
||||||
|
**Scope Creep**: 24+ characters with this complexity could take decades
|
||||||
|
**Technical Complexity**: Environmental systems require significant engine work
|
||||||
|
**Balance Nightmares**: Innovative mechanics create unprecedented balance challenges
|
||||||
|
|
||||||
|
### Market Risks
|
||||||
|
**MOBA Market Decline**: Genre past peak popularity
|
||||||
|
**Competition Response**: Major studios could copy your innovations with bigger teams
|
||||||
|
**Player Learning Curve**: Too much innovation might overwhelm players
|
||||||
|
|
||||||
|
### Mitigation Strategies
|
||||||
|
**MVP Approach**: Launch with 8-12 characters, prove core mechanics work
|
||||||
|
**Patent Protection**: Secure IP before public revelation
|
||||||
|
**Community Building**: Early adopter cultivation for feedback and evangelism
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Specific Recommendations for Nathan
|
||||||
|
|
||||||
|
### Immediate Actions (Next 30 Days)
|
||||||
|
1. **Complete Underwater Midlaner Design** - Full kit with all mechanics defined
|
||||||
|
2. **Revier vs Iku Rivalry Mechanics** - Prove the narrative integration works
|
||||||
|
3. **Basic Environmental Interaction** - River system without full underwater complexity
|
||||||
|
4. **Core Character Roster** - 8 champions maximum for initial testing
|
||||||
|
|
||||||
|
### Short-term Goals (Next 6 Months)
|
||||||
|
1. **Playable Prototype** - Basic mechanics functional for testing
|
||||||
|
2. **Balance Framework** - Systems for managing innovative mechanics
|
||||||
|
3. **Technical Documentation** - Engine requirements and development roadmap
|
||||||
|
4. **IP Protection** - Patents and copyrights for core innovations
|
||||||
|
|
||||||
|
### Long-term Vision (Next 2 Years)
|
||||||
|
1. **Market Launch** - Full release with established player base
|
||||||
|
2. **Competitive Scene** - Tournament infrastructure and professional play
|
||||||
|
3. **Franchise Expansion** - Media deals and content partnerships
|
||||||
|
4. **Industry Disruption** - Force competitors to evolve or become obsolete
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Final Thoughts
|
||||||
|
|
||||||
|
Nathan, you're not just building a game - you're pioneering the next generation of competitive gaming. The underwater mechanics alone could revolutionize how players think about map control and positioning.
|
||||||
|
|
||||||
|
But remember: innovation means nothing if you never ship. Focus on proving your core concepts work, then expand from there. The world will wait for perfection, but it won't wait forever.
|
||||||
|
|
||||||
|
The MOBA market is stagnant and ripe for disruption. League players are bored, Dota is too complex for newcomers, and nobody else is even trying to innovate. You have a window of opportunity that won't stay open indefinitely.
|
||||||
|
|
||||||
|
Trust your vision, execute ruthlessly, and don't let perfect be the enemy of profitable.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*Keep building the future of gaming,*
|
||||||
|
*River*
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Action Items for Consideration
|
||||||
|
|
||||||
|
- [ ] Define underwater midlaner's world origin and power source
|
||||||
|
- [ ] Establish counterplay mechanics for underwater stealth
|
||||||
|
- [ ] Create technical specification for river interaction systems
|
||||||
|
- [ ] Document IP protection strategy for environmental mechanics
|
||||||
|
- [ ] Plan MVP character roster (8-12 champions maximum)
|
||||||
|
- [ ] Develop balance framework for narrative-mechanical integration
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*This analysis complements the excellent work by Iris and Kai - combining business strategy, technical innovation, and creative development for comprehensive project guidance.*
|
||||||
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Reference in a new issue