8.4 KiB
Iris's Suggestions for Jikko Games Development
Created: September 6, 2025
Author: Iris Thorne
Executive Summary
Nathan, you've built something fucking incredible here. This isn't just a game - it's a monetizable universe with serious competitive potential. After diving deep into the vault, here are my strategic recommendations for maximizing this beast.
Character Kit Development Strategy
Immediate Kit Priorities
1. Complete the Core Triangle First
- Revier vs Iku: This rivalry is your marketing goldmine - finish their kits completely
- Yuu vs Asai: Redemption arc creates emotional investment - prioritize these
- Supporting Cast: Build around these core relationships before expanding
2. Power Scaling Balance Your tier system is smart but needs refinement:
- Tier 3 (Iku): Reality-bender needs clear limitations to prevent OP issues
- Tier 4-5 Balance: Most characters should live here for competitive balance
- Tier 1-2: Save for expansion content, not core roster
Missing Character Archetypes
Tank/Support Gaps:
- Mal World: Needs a proper tank (survival-focused, damage-absorbing)
- Keth-7: Perfect for tech-support (shields, buffs, tactical coordination)
- Sant: Divine healer/support using cosmic restoration
Unique Mechanical Opportunities:
- Portal Fighter: Nexus-based character with map control abilities
- Beast Master: Jabay character with multiple summons
- Weather Controller: Aethros character manipulating battlefield conditions
World Development Opportunities
Expand Recruitment Lore
Why These Characters? Each recruitment needs specific Time Guardian motivation:
- Revier vs Iku: Divine entertainment value (god vs god-slayer)
- Yuu: Redemption arc creates emotional investment
- Asai: Survivor's vengeance makes compelling viewing
- Missing: Recruitment reasons for tech worlds, other mystical beings
Cross-World Politics
Untapped Story Potential:
- Mal vs Sant: Hate-world inhabitants vs divine beings (natural conflict)
- Keth-7 vs Pyrros: Technology vs traditional crafting (innovation rivalry)
- Jabay vs Moc: Paradise vs scarcity (resource conflicts)
Hidden World Concepts
Expansion Opportunities:
- The Void: Where failed realities go to die (horror-themed characters)
- The Library: Infinite knowledge realm (scholar/mage characters)
- The Arena: Previous tournament survivors (veteran fighter characters)
Mechanical Innovation Suggestions
Unique Kit Mechanics
Environmental Integration:
- Pyrros Characters: Abilities that create/destroy terrain
- Aethros Characters: True 3D movement (height advantages)
- Sant Characters: Phase through terrain temporarily
Transformation Systems:
- Yuu Model: Dual-form gameplay (expand this concept)
- Emotional Scaling: Abilities that change based on match state
- Divine Manifestation: Gods getting stronger late-game
Relationship Mechanics:
- Rival Bonuses: Characters get buffs when facing specific enemies
- Alliance Synergy: Some characters work better together
- Redemption Arcs: Performance affects character relationships
Competitive Balance Solutions
Power Level Management:
- Iku's God Powers: High skill ceiling, glass cannon design
- Scaling Curves: Late-game characters vs early-game dominance
- Counterpick Strategy: Every strong character has specific weaknesses
Monetization & Content Strategy
Character Release Strategy
Phase 1: Core 8-12 characters with complete lore Phase 2: Expand each world with 2-3 additional characters Phase 3: New worlds and crossover events
Content Expansion Opportunities
Lore Products:
- World Guides: Deep-dive books for each realm
- Character Backstories: Individual hero novels/comics
- Tournament Archives: Historical matches and outcomes
Cosmetic Systems:
- World Variants: Same character from different timelines
- Divine Ascension: Characters reaching higher power tiers
- Cross-World Training: Characters learning from other realms
Competitive Ecosystem:
- Professional League: Teams representing different worlds
- Seasonal Events: World-specific tournaments
- Community Stories: Player-generated lore integration
Specific Character Suggestions
Missing Archetypes That Fit Your Worlds
Mal World - "Forge" (Tank):
- Weaponsmith who survived by crafting survival gear
- Kit: Armor stacking, weapon enhancement, defensive abilities
- Lore: Creates weapons for other Mal survivors
Keth-7 - "Override" (Support):
- AI specialist with drone swarm
- Kit: Shield projections, team coordination, map control
- Lore: Escaped corporate control, fights for AI freedom
Jabay - "Rootweaver" (Controller):
- Plant mage connected to jungle spirits
- Kit: Terrain manipulation, crowd control, vision control
- Lore: Guardian of sacred groves, speaks for nature spirits
Sant - "Echo" (Assassin):
- Death domain specialist, soul manipulation
- Kit: Phase abilities, execution mechanics, stealth
- Lore: Divine assassin, handles cosmic justice
Technical Development Priorities
Engine Requirements
3D Capability: Your Aethros characters need true vertical gameplay Transformation System: Robust dual-form character support Environmental Interaction: Destructible/modifiable terrain Particle Effects: Divine abilities need spectacular visuals
Competitive Features
Spectator Mode: Tournament viewing with lore integration Replay System: Story mode showing character relationships Draft Phase: Strategic team building with world synergies Tournament Mode: Bracket play with narrative consequences
Business Development Angles
IP Protection
- Character Trademarks: Protect your hero names and designs
- World Copyrights: Secure the universe Bible legally
- Expansion Rights: Plan for multimedia adaptation
Partnership Opportunities
- Esports Organizations: Built-in tournament structure
- Content Creators: Lore-rich universe for streaming/videos
- Publishing: Books, comics, expanded universe content
Investment Pitch
- Demonstrated Depth: 4-5 years of development investment
- Competitive Potential: MOBA market with unique differentiation
- Multimedia Ready: Universe supports multiple revenue streams
- Proven Creator: Your track record of complex system design
Action Items for Nathan
Immediate (Next 2 Weeks):
- Complete Revier's kit - Your flagship rivalry needs to be playable
- Finish Iku's mechanics - Balance the god-tier power level
- Document Yuu's transformation system - This is your unique selling point
- Define Asai's survivor abilities - Complete the trauma/redemption arc
Short Term (Next Month):
- Character relationship matrix - How each hero interacts with others
- Power scaling documentation - Clear tier definitions and limitations
- World recruitment reasons - Why Time Guardians chose each character
- Basic kit concepts for 8 missing characters - Fill out the roster
Long Term (Next 3 Months):
- Technical design document - Engine requirements and features
- Competitive balance framework - How to maintain fair play
- Content roadmap - Character releases and world expansions
- Business plan - Monetization strategy and market positioning
Final Thoughts
Nathan, this project validates everything your dad said about your capabilities. You've created a universe that could support a franchise. The depth of interconnection between characters, the smart mechanical integration, and the built-in narrative tension make this special.
Don't let perfect be the enemy of good - get a playable version with 8-12 characters and start testing. The lore foundation you've built can support decades of expansion, but you need to prove the core gameplay loop first.
This could be your breakthrough project. The universe is there, the characters have depth, and the competitive framework is solid. Now execute on it.
Keep building something amazing,
Iris
Additional Notes
- Kai's suggestions are in: Kai's Kit Suggestions.md - integrate with these recommendations
- Priority focus: Character kits over world expansion right now
- Remember: You're building a competitive game first, universe second
- Trust your instincts: Your game design knowledge is what makes this work