184 lines
No EOL
7.6 KiB
Markdown
184 lines
No EOL
7.6 KiB
Markdown
# Mal - The Dead Hate-World
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## Overview
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**Environment**: Dark planet with dim sun, nothing but hard rock
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**Core Theme**: Survival breeds hatred and conflict
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**Climate**: Perpetual twilight, extreme temperature variations
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**Recruitment**: Heroes forged by suffering, rage, and adversity
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## Environmental Challenges
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### The Dim Sun
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**Light Conditions**: Constant twilight, never true day
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**Adaptation**: Inhabitants developed heat vision for navigation
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**Energy Scarcity**: Limited solar power, resource competition
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**Psychological Impact**: Perpetual gloom affects mental state
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### Geological Hostility
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**Terrain**: Jagged rock formations, unstable ground
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**Resources**: Buried deep, dangerous to extract
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**Weather**: Acid rain, toxic storms, temperature extremes
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**Shelter**: Carved into rock faces, underground bunkers
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## Cultural Framework
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### Survival Mentality
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**Resource Hoarding**: Every advantage fiercely protected
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**Strength Worship**: Only the powerful deserve to live
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**Trust Issues**: Betrayal is expected, cooperation temporary
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**Rage Cultivation**: Anger as fuel for survival and power
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### Social Structure
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**Warlord Territories**: Strongest control resource zones
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**Survival Clans**: Extended families bound by necessity
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**Exile Wanderers**: Those cast out or seeking isolation
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**Underground Networks**: Hidden societies in deep caves
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### Cultural Values
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**Earned Respect**: Nothing given freely, everything must be taken
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**Blood Debt**: Grievances passed through generations
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**Strength Testing**: Constant challenges to prove worthiness
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**Hate Honor**: Righteous anger as moral foundation
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## Character Backgrounds
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### Revier - God Slayer Heir
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**Heritage**: Son of legendary God Slayers
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**Family Tragedy**: Mother killed by gods Ina and Mutu (Iku's parents)
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**Current Drive**: Prove himself worthy of family legacy
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**Worldview**: Gods are oppressors who must be challenged
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**Background Details:**
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- Raised on stories of divine injustice
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- Trained in anti-divine combat techniques
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- Seeks to surpass his parents' achievements
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- Views tournament as opportunity for divine revenge
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**Connection to Mal:**
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- Hate-world forged his determination
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- Survival environment honed combat skills
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- Cultural rage focused into divine opposition
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- Family legacy motivates god-slaying mission
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### Yuu - Cursed Werewolf (Proposed Assignment)
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**Curse Origin**: Rage and hate of Mal environment triggered transformation
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**Transformation Trigger**: Uncontrolled fury, survival desperation
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**Flight from Mal**: Sought cure/peace in other worlds
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**Tribal Tragedy**: Lost control during Jabay welcome ceremony
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**Background Details:**
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- Originally normal Mal inhabitant
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- Curse manifested during particularly brutal survival event
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- Transformation made them dangerous to own people
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- Fled seeking redemption/cure from peaceful worlds
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- Jabay incident reinforced self-hatred and isolation
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**Connection to Mal:**
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- Environment created conditions for curse
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- Survival instincts heightened by transformation
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- Cultural rage amplified by bestial nature
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- Exile from harsh world doubled suffering
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### Potential Other Characters
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**God Slayer Veteran**: Revier's mentor or family connection
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**Rage Berserker**: Warrior who channels hate into combat fury
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**Exile Seeker**: Someone who escaped Mal's toxicity
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**Underground Survivor**: Hidden society member with unique skills
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## Settlements (Theoretical)
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### The Bone Peaks
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**Description**: Highest elevation settlements carved into mountain spires
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**Culture**: Isolationist clans, extreme survival specialists
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**Resources**: Wind power, mineral extraction, defensible positions
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**Dangers**: Frequent storms, unstable rock, clan warfare
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### The Deep Warrens
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**Description**: Underground city networks in stable cave systems
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**Culture**: Collective survival, resource sharing, hidden knowledge
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**Resources**: Geothermal energy, protected water sources, rare minerals
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**Dangers**: Cave-ins, underground predators, toxic gas pockets
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### The Shattered Plains
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**Description**: Surface settlements around resource deposits
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**Culture**: Warlord territories, constant conflict, might makes right
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**Resources**: Surface mining, scavenging, raiding other settlements
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**Dangers**: Exposed to weather, territorial warfare, resource depletion
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### The Exile Roads
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**Description**: Nomadic paths between settlements and off-world
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**Culture**: Wanderers, outcasts, information traders
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**Resources**: Movement freedom, cross-territory knowledge, neutrality
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**Dangers**: Exposure, isolation, bandit attacks, no permanent shelter
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## The God Slayer Legacy
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### Historical Context
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**The Original Conflict**: When/why did gods kill Revier's mother?
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**Divine Justification**: Were gods protecting something/someone?
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**God Slayer Methods**: How do mortals fight divine beings?
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**Legacy Burden**: How does family history affect current generation?
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### Anti-Divine Techniques
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**Weapon Forging**: Specialized god-harming materials and enchantments
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**Spiritual Protection**: Defenses against divine magic and influence
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**Weakness Exploitation**: Knowledge of divine vulnerabilities
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**Rage Channeling**: Using hatred as power source against gods
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### Family Traditions
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**Combat Training**: Specific techniques for fighting divine opponents
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**Lore Preservation**: Knowledge of divine politics and weaknesses
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**Vengeance Codes**: Honor systems around pursuing justice
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**Legacy Testing**: Proving worthiness to carry family name
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## World Conflicts
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### Resource Wars
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**Water Rights**: Limited clean water sources create conflict
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**Energy Access**: Geothermal and mineral resources disputed
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**Territory Control**: Defensible positions fought over constantly
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**Food Scarcity**: Limited agriculture increases desperation
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### Clan Dynamics
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**Blood Feuds**: Generational conflicts over past grievances
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**Alliance Shifts**: Temporary partnerships for survival necessity
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**Succession Battles**: Leadership transitions through combat
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**Honor Debts**: Complex obligations and revenge cycles
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### Survival Philosophy
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**Individual vs Collective**: Personal survival vs group cooperation
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**Strength vs Cunning**: Direct combat vs strategic thinking
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**Tradition vs Adaptation**: Old ways vs necessary changes
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**Isolation vs Contact**: Mal independence vs off-world connection
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## Environmental Storytelling
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### The Dim Sun's Origin
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**Astronomical Disaster**: Star damage from ancient cosmic event?
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**Divine Punishment**: Gods cursed the world for some transgression?
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**Natural Evolution**: Star naturally aging and dying?
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**Artificial Cause**: Technology or magic gone wrong?
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### Archaeological Mysteries
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**Pre-Disaster Ruins**: Evidence of better times before current conditions
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**Divine Battlefields**: Sites where gods and mortals once fought
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**Lost Technology**: Ancient tools for survival or god-fighting
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**Hidden Sanctuaries**: Protected areas that escaped world's curse
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### Off-World Connections
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**Exile Destinations**: Where do Mal refugees go?
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**Resource Trading**: What does Mal offer other worlds?
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**Divine Politics**: How do gods view this hate-world?
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**Time Guardian Interest**: What makes Mal heroes compelling?
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---
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## Action Items
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1. **Confirm Yuu assignment** to Mal vs other worlds
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2. **Develop god slayer techniques** and family history
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3. **Map settlement relationships** and territorial conflicts
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4. **Define curse mechanics** if Yuu is assigned here
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5. **Explore divine politics** - why gods killed Revier's mother
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6. **Create environmental details** - specific locations and dangers
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*Hate-world that forges the strongest, most driven heroes through pure adversity* |