201 lines
No EOL
10 KiB
Markdown
201 lines
No EOL
10 KiB
Markdown
# Pyrros - The Forge World
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## Overview
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**Environment**: Volcanic planet with active lava flows and mineral-rich mountains
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**Core Theme**: Craft mastery, elemental fire, legendary weapon creation
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**Climate**: Extreme heat, ash storms, geothermal energy everywhere
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**Recruitment**: Fire-wielders, master smiths, earth-shapers, volcanic warriors
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## Environmental Structure
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### Volcanic Zones
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**Active Calderas**: Massive volcanic craters with accessible lava flows
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**Lava Rivers**: Flowing molten rock creating natural highways and power sources
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**Ash Plains**: Cooled volcanic fields rich in rare minerals and glass formations
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**Geothermal Vents**: Steam-powered energy sources and natural heating systems
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### Geological Features
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**Obsidian Cliffs**: Natural volcanic glass formations perfect for weapon crafting
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**Crystal Caves**: Underground caverns where minerals form under pressure
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**Metal Veins**: Rich ore deposits exposed by volcanic activity
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**Fire Springs**: Geothermal pools with magical fire properties
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### Climate Patterns
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**Heat Seasons**: Periods of increased volcanic activity and extreme temperatures
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**Ash Storms**: Volcanic debris clouds that limit visibility but reveal hidden deposits
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**Cooling Periods**: Brief respites when crafting work can be done at surface level
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**Eruption Cycles**: Predictable volcanic events that shape settlement patterns
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## Settlements & Cultures
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### Emberfall - The Master Forge City
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**Location**: Built into the side of a massive active volcano
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**Culture**: Craft guilds, metalworking masters, honor through creation
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**Architecture**: Heat-resistant stone and metal structures integrated with lava flows
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**Population**: Master smiths, fire mages, apprentice crafters, weapon dealers
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**Key Locations**:
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- **The Grand Forge**: Massive smithing complex powered by volcanic energy
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- **Guild Halls**: Specialized crafting societies for different materials and techniques
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- **The Testing Grounds**: Arena where weapons and armor are proven in combat
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- **The Memorial Anvils**: Sacred crafting sites honoring legendary master smiths
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**Cultural Values**:
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- **Craft Perfection**: Quality over quantity, mastery through dedication
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- **Fire Respect**: Understanding and harmony with volcanic forces
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- **Legacy Creation**: Building items that outlast their creators
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- **Guild Honor**: Loyalty to craft community and shared knowledge
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### The Molten Deeps - Underground Civilization
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**Location**: Vast lava-tube networks and underground cavern systems
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**Culture**: Mole-like adaptations, gemstone currency, territorial clans
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**Architecture**: Carved tunnel cities with natural heating and illumination
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**Population**: Deep miners, gem-workers, tunnel warriors, earth-shapers
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**Key Locations**:
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- **The Crystal Markets**: Trading centers for rare minerals and precious stones
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- **Clan Territories**: Family-based mining claims and underground settlements
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- **The Deep Forges**: Specialized smithing areas using earth-pressure techniques
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- **Sacred Hearths**: Central gathering places for clan ceremonies and decisions
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**Cultural Values**:
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- **Territorial Honor**: Family claims passed through generations
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- **Mineral Wisdom**: Deep knowledge of earth's hidden treasures
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- **Clan Loyalty**: Blood bonds stronger than individual achievement
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- **Underground Mastery**: Expertise in subterranean survival and navigation
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### Ashwind Steppes - Nomadic Fire Tribes
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**Location**: Surface plains following volcanic activity across barren landscapes
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**Culture**: Mobility-focused, volcanic prophecies, survival nomadism
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**Architecture**: Portable heat-resistant shelters and mobile forges
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**Population**: Volcano-prophets, ash-walkers, mobile smiths, beast-riders
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**Key Locations**:
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- **The Prophet Circles**: Temporary gathering sites for reading volcanic omens
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- **Mobile Forges**: Caravan-based smithing operations following resource flows
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- **Ash Gardens**: Cultivated areas where volcanic soil supports unique plant life
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- **The Wanderer Routes**: Traditional paths connecting volcanic sites across continents
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**Cultural Values**:
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- **Volcanic Prophecy**: Predicting and following geological changes
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- **Nomadic Freedom**: Mobility as survival and cultural identity
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- **Environmental Harmony**: Living with rather than against volcanic forces
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- **Communal Sharing**: Resources distributed based on tribal needs
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## Power Sources & Abilities
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### Fire Magic Mastery
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**Lava Manipulation**: Direct control over molten rock flows and temperature
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**Heat Channeling**: Absorbing and redirecting thermal energy for various purposes
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**Volcanic Glass Creation**: Forming obsidian weapons and tools from raw materials
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**Flame Conjuring**: Summoning and controlling magical fire independent of physical sources
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### Earth Shaping Arts
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**Mineral Detection**: Sensing valuable ores and gem deposits underground
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**Stone Molding**: Reshaping rock and metal through earth magic and pressure
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**Seismic Control**: Triggering or preventing earthquakes and ground instability
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**Crystal Growing**: Accelerating natural mineral formation processes
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### Legendary Crafting
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**Soul Forging**: Imbuing weapons with spiritual essence and magical properties
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**Elemental Binding**: Trapping fire, earth, or volcanic energy within crafted items
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**Masterwork Creation**: Achieving supernatural quality through perfect technique
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**Legacy Smithing**: Creating items that grow in power over time and use
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### Volcanic Adaptation
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**Heat Immunity**: Natural or developed resistance to extreme temperatures
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**Ash Vision**: Ability to see clearly through volcanic debris and smoke
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**Lava Walking**: Safe movement across molten surfaces and unstable ground
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**Eruption Prediction**: Sensing volcanic activity and geological changes
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## Cultural Framework
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### Craft Guild System
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**Smithing Guilds**: Specialists in weapons, armor, tools, and artistic metalwork
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**Fire Mage Orders**: Organizations teaching volcanic magic and elemental control
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**Mining Consortiums**: Underground groups controlling mineral extraction rights
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**Traveling Traders**: Mobile merchants connecting settlements and selling crafted goods
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### Honor Through Creation
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**Masterpiece Trials**: Proving crafting skill through increasingly difficult projects
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**Guild Advancement**: Rising in status through demonstrated mastery and innovation
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**Legacy Naming**: Having creations recognized and remembered across generations
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**Apprentice Teaching**: Passing knowledge to next generation as highest honor
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### Volcanic Religion
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**Fire Spirits**: Elemental entities dwelling within lava flows and volcanic vents
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**Earth Mothers**: Geological goddesses controlling mineral formation and seismic activity
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**Forge Fathers**: Divine smiths teaching crafting techniques to mortal artisans
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**Ash Oracles**: Prophetic beings who read the future in volcanic patterns
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## World Conflicts
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### Resource Competition
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**Mining Rights**: Control over valuable mineral deposits and gemstone veins
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**Volcanic Access**: Safe approaches to active lava flows for forging and magic
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**Trade Routes**: Secure paths between settlements avoiding dangerous geological activity
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**Water Sources**: Limited fresh water not contaminated by volcanic minerals
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### Cultural Tensions
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**Craft vs Commerce**: Traditional artisanship vs mass production for trade
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**Settlement vs Nomadism**: Permanent cities vs mobile tribal lifestyle
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**Individual vs Guild**: Personal achievement vs collective craft advancement
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**Tradition vs Innovation**: Preserving ancient techniques vs developing new methods
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### Environmental Challenges
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**Volcanic Disasters**: Major eruptions destroying settlements and trade routes
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**Resource Depletion**: Exhausted mines and depleted volcanic activity
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**Climate Extremes**: Heat waves and ash storms disrupting normal life
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**Geological Instability**: Earthquakes and ground shifts threatening infrastructure
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## Recruitment Potential
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### Hero Types
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**Fire Elemental Warriors**: Combat specialists using lava and flame magic
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**Master Weapon Smiths**: Crafters who create and wield legendary arms
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**Earth Shaping Mages**: Battlefield control through geological manipulation
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**Volcanic Glass Assassins**: Stealth specialists with obsidian blade mastery
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**Prophecy Readers**: Support characters with prediction and foresight abilities
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### Power Manifestations
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**Weapon Enhancement**: Temporary or permanent improvement of arms and armor
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**Environmental Control**: Battlefield manipulation through geological changes
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**Elemental Summoning**: Calling fire spirits and earth elementals to aid
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**Craft Magic**: Creating items during combat or enhancing existing equipment
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### Combat Styles
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**Forge Fighting**: Using smithing tools and techniques in battle
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**Lava Surfing**: High mobility through molten environment navigation
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**Heat Aura**: Passive damage to nearby enemies through thermal radiation
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**Seismic Combat**: Ground-shaking attacks and earth-based crowd control
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## Connections to Other Worlds
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### Trade Networks
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**Metal Exports**: Legendary weapons and armor sought across all realities
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**Mineral Trading**: Rare gems and volcanic glass for technological worlds
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**Craft Knowledge**: Teaching services and technique sharing
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**Geothermal Technology**: Energy solutions for worlds with power needs
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### Cultural Exchange
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**Smithing Traditions**: Sharing crafting techniques with other civilizations
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**Fire Magic Teaching**: Training programs for elemental magic users
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**Geological Expertise**: Consultation for worlds with seismic challenges
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**Artistic Collaboration**: Combining Pyrros craftsmanship with other world aesthetics
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### Recruitment Appeal
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**Legendary Equipment**: Heroes gaining access to unparalleled weapons and armor
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**Elemental Mastery**: Fire and earth magic training for enhanced combat abilities
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**Craft Legacy**: Opportunity to create items that will be remembered forever
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**Volcanic Adventure**: Extreme environment challenges for thrill-seeking heroes
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---
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## Action Items for Kit Integration
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1. **Fire Magic Scaling** - How do heat-based abilities progress in power?
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2. **Crafting Mechanics** - Can heroes create/enhance equipment during matches?
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3. **Environmental Interaction** - Do volcanic heroes get bonuses in certain arenas?
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4. **Resource Management** - Do smithing abilities require materials or cooldowns?
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5. **Elemental Synergies** - How do fire/earth powers interact with other magic types?
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*Perfect world for fire elementalists, legendary weapon masters, and earth-shaping specialists* |