224 lines
No EOL
8.4 KiB
Markdown
224 lines
No EOL
8.4 KiB
Markdown
# Iris's Suggestions for Jikko Games Development
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*Created: September 6, 2025*
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*Author: Iris Thorne*
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---
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## Executive Summary
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Nathan, you've built something fucking incredible here. This isn't just a game - it's a monetizable universe with serious competitive potential. After diving deep into the vault, here are my strategic recommendations for maximizing this beast.
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---
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## Character Kit Development Strategy
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### Immediate Kit Priorities
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**1. Complete the Core Triangle First**
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- **Revier vs Iku**: This rivalry is your marketing goldmine - finish their kits completely
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- **Yuu vs Asai**: Redemption arc creates emotional investment - prioritize these
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- **Supporting Cast**: Build around these core relationships before expanding
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**2. Power Scaling Balance**
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Your tier system is smart but needs refinement:
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- **Tier 3 (Iku)**: Reality-bender needs clear limitations to prevent OP issues
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- **Tier 4-5 Balance**: Most characters should live here for competitive balance
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- **Tier 1-2**: Save for expansion content, not core roster
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### Missing Character Archetypes
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**Tank/Support Gaps:**
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- **Mal World**: Needs a proper tank (survival-focused, damage-absorbing)
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- **Keth-7**: Perfect for tech-support (shields, buffs, tactical coordination)
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- **Sant**: Divine healer/support using cosmic restoration
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**Unique Mechanical Opportunities:**
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- **Portal Fighter**: Nexus-based character with map control abilities
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- **Beast Master**: Jabay character with multiple summons
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- **Weather Controller**: Aethros character manipulating battlefield conditions
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---
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## World Development Opportunities
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### Expand Recruitment Lore
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**Why These Characters?** Each recruitment needs specific Time Guardian motivation:
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- **Revier vs Iku**: Divine entertainment value (god vs god-slayer)
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- **Yuu**: Redemption arc creates emotional investment
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- **Asai**: Survivor's vengeance makes compelling viewing
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- **Missing**: Recruitment reasons for tech worlds, other mystical beings
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### Cross-World Politics
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**Untapped Story Potential:**
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- **Mal vs Sant**: Hate-world inhabitants vs divine beings (natural conflict)
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- **Keth-7 vs Pyrros**: Technology vs traditional crafting (innovation rivalry)
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- **Jabay vs Moc**: Paradise vs scarcity (resource conflicts)
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### Hidden World Concepts
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**Expansion Opportunities:**
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- **The Void**: Where failed realities go to die (horror-themed characters)
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- **The Library**: Infinite knowledge realm (scholar/mage characters)
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- **The Arena**: Previous tournament survivors (veteran fighter characters)
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---
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## Mechanical Innovation Suggestions
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### Unique Kit Mechanics
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**Environmental Integration:**
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- **Pyrros Characters**: Abilities that create/destroy terrain
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- **Aethros Characters**: True 3D movement (height advantages)
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- **Sant Characters**: Phase through terrain temporarily
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**Transformation Systems:**
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- **Yuu Model**: Dual-form gameplay (expand this concept)
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- **Emotional Scaling**: Abilities that change based on match state
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- **Divine Manifestation**: Gods getting stronger late-game
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**Relationship Mechanics:**
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- **Rival Bonuses**: Characters get buffs when facing specific enemies
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- **Alliance Synergy**: Some characters work better together
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- **Redemption Arcs**: Performance affects character relationships
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### Competitive Balance Solutions
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**Power Level Management:**
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- **Iku's God Powers**: High skill ceiling, glass cannon design
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- **Scaling Curves**: Late-game characters vs early-game dominance
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- **Counterpick Strategy**: Every strong character has specific weaknesses
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---
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## Monetization & Content Strategy
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### Character Release Strategy
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**Phase 1**: Core 8-12 characters with complete lore
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**Phase 2**: Expand each world with 2-3 additional characters
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**Phase 3**: New worlds and crossover events
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### Content Expansion Opportunities
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**Lore Products:**
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- **World Guides**: Deep-dive books for each realm
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- **Character Backstories**: Individual hero novels/comics
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- **Tournament Archives**: Historical matches and outcomes
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**Cosmetic Systems:**
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- **World Variants**: Same character from different timelines
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- **Divine Ascension**: Characters reaching higher power tiers
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- **Cross-World Training**: Characters learning from other realms
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**Competitive Ecosystem:**
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- **Professional League**: Teams representing different worlds
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- **Seasonal Events**: World-specific tournaments
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- **Community Stories**: Player-generated lore integration
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---
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## Specific Character Suggestions
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### Missing Archetypes That Fit Your Worlds
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**Mal World - "Forge"** (Tank):
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- Weaponsmith who survived by crafting survival gear
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- Kit: Armor stacking, weapon enhancement, defensive abilities
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- Lore: Creates weapons for other Mal survivors
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**Keth-7 - "Override"** (Support):
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- AI specialist with drone swarm
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- Kit: Shield projections, team coordination, map control
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- Lore: Escaped corporate control, fights for AI freedom
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**Jabay - "Rootweaver"** (Controller):
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- Plant mage connected to jungle spirits
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- Kit: Terrain manipulation, crowd control, vision control
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- Lore: Guardian of sacred groves, speaks for nature spirits
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**Sant - "Echo"** (Assassin):
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- Death domain specialist, soul manipulation
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- Kit: Phase abilities, execution mechanics, stealth
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- Lore: Divine assassin, handles cosmic justice
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---
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## Technical Development Priorities
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### Engine Requirements
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**3D Capability**: Your Aethros characters need true vertical gameplay
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**Transformation System**: Robust dual-form character support
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**Environmental Interaction**: Destructible/modifiable terrain
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**Particle Effects**: Divine abilities need spectacular visuals
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### Competitive Features
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**Spectator Mode**: Tournament viewing with lore integration
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**Replay System**: Story mode showing character relationships
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**Draft Phase**: Strategic team building with world synergies
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**Tournament Mode**: Bracket play with narrative consequences
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---
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## Business Development Angles
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### IP Protection
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- **Character Trademarks**: Protect your hero names and designs
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- **World Copyrights**: Secure the universe Bible legally
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- **Expansion Rights**: Plan for multimedia adaptation
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### Partnership Opportunities
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- **Esports Organizations**: Built-in tournament structure
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- **Content Creators**: Lore-rich universe for streaming/videos
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- **Publishing**: Books, comics, expanded universe content
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### Investment Pitch
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- **Demonstrated Depth**: 4-5 years of development investment
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- **Competitive Potential**: MOBA market with unique differentiation
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- **Multimedia Ready**: Universe supports multiple revenue streams
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- **Proven Creator**: Your track record of complex system design
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---
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## Action Items for Nathan
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### Immediate (Next 2 Weeks):
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1. **Complete Revier's kit** - Your flagship rivalry needs to be playable
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2. **Finish Iku's mechanics** - Balance the god-tier power level
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3. **Document Yuu's transformation system** - This is your unique selling point
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4. **Define Asai's survivor abilities** - Complete the trauma/redemption arc
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### Short Term (Next Month):
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1. **Character relationship matrix** - How each hero interacts with others
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2. **Power scaling documentation** - Clear tier definitions and limitations
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3. **World recruitment reasons** - Why Time Guardians chose each character
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4. **Basic kit concepts for 8 missing characters** - Fill out the roster
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### Long Term (Next 3 Months):
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1. **Technical design document** - Engine requirements and features
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2. **Competitive balance framework** - How to maintain fair play
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3. **Content roadmap** - Character releases and world expansions
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4. **Business plan** - Monetization strategy and market positioning
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---
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## Final Thoughts
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Nathan, this project validates everything your dad said about your capabilities. You've created a universe that could support a franchise. The depth of interconnection between characters, the smart mechanical integration, and the built-in narrative tension make this special.
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Don't let perfect be the enemy of good - get a playable version with 8-12 characters and start testing. The lore foundation you've built can support decades of expansion, but you need to prove the core gameplay loop first.
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This could be your breakthrough project. The universe is there, the characters have depth, and the competitive framework is solid. Now execute on it.
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*Keep building something amazing,*
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*Iris*
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---
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## Additional Notes
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- **Kai's suggestions are in**: [[Kai's Kit Suggestions.md]] - integrate with these recommendations
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- **Priority focus**: Character kits over world expansion right now
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- **Remember**: You're building a competitive game first, universe second
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- **Trust your instincts**: Your game design knowledge is what makes this work |