jikko/Moc World Details.md
2025-09-05 17:44:29 -04:00

5.4 KiB

Moc World Details - Desert of Scarcity

Overview

Environment: Desert planet with few habitable zones
Core Theme: Resource competition creates diverse survival strategies
Population: 4+ confirmed heroes (highest concentration)

Established Settlements

Slava - Crime-Ridden Party City

Character: Penumbra (Blade Dancer performer-assassin)
Culture: Drugs, entertainment, criminal underworld
Survival Strategy: Escapism and exploitation

Details to Develop:

  • What resources does Slava control that allows for party culture?
  • Criminal organization structure
  • How does entertainment industry work in scarcity environment?
  • Relationship with other settlements
  • What makes it viable despite desert location?

Strah - Suburban Conformity Zone

Characters: Umoya (nightmare-form girl), Visma (poison assassin)
Culture: Cookie-cutter suburban conformity
Survival Strategy: Rigid control and hidden darkness

Details to Develop:

  • What creates suburban environment on desert world?
  • How does conformity help with resource scarcity?
  • What's hidden beneath the surface normalcy?
  • Corporate/government control structure?
  • Water/resource distribution methods

[Unnamed Settlement for Izar]

Character: Izar (undefined role/background)
Opportunity: Create third settlement to complete Moc triangle

Options for Izar's Settlement:

  • Resource Extraction Hub: Mining/drilling operation
  • Nomadic Trade Network: Mobile merchants crossing desert
  • Military Outpost: Guards valuable resources or trade routes
  • Religious/Mystical Site: Oasis with spiritual significance

Cultural Connections

How 4 Heroes Connect

Shared Elements:

  • All survived scarcity through different strategies
  • Resource competition shapes worldview
  • Adaptation to harsh environment
  • Potentially know each other from trade/conflict

Questions to Resolve:

  1. Do Penumbra and Umoya/Visma know each other (Slava vs Strah)?
  2. What's the relationship between party city and suburban area?
  3. How does Izar fit into the settlement network?
  4. Are there conflicts over resources between settlements?

Desert Survival Adaptations

Physical Adaptations:

  • Heat resistance
  • Water conservation abilities
  • Navigation skills
  • Resource detection

Cultural Adaptations:

  • Hoarding mentalities
  • Negotiation/trade skills
  • Conflict resolution (or escalation)
  • Cooperative vs competitive strategies

Resource Economy

Scarcity Types

Water: Most critical resource, shapes all settlement locations
Food: Limited arable land, hunting/gathering challenges
Energy: Fuel sources for technology and transportation
Materials: Metal, building supplies, luxury goods

Trade Relationships

Inter-Settlement Trade:

  • Slava: Entertainment, information, contraband
  • Strah: Processed goods, organization, stability
  • Izar's Settlement: [TBD based on role assignment]

Off-World Trade:

  • What does Moc export to other worlds?
  • How do Time Guardians recruit across settlements?
  • Contact with other worlds' resource abundance

Settlement Details to Develop

Slava Expansion

Districts:

  • Entertainment Quarter (Penumbra's performance venues)
  • Criminal Underground (smuggling, black markets)
  • Resource Processing (how they maintain party lifestyle)
  • Transit Hub (connection to other settlements)

Key NPCs:

  • Crime bosses
  • Entertainment moguls
  • Resource controllers
  • Penumbra's associates/rivals

Strah Expansion

Structure:

  • Residential blocks (Umoya's suburban nightmare)
  • Administrative center (resource allocation)
  • Hidden sectors (Visma's poison operations)
  • Conformity enforcement (social control)

Key NPCs:

  • Community leaders
  • Hidden dissidents
  • Resource managers
  • Umoya and Visma's connections

Desert Wasteland

Challenges:

  • Sandstorms and extreme weather
  • Resource-guarding creatures
  • Bandit/raider groups
  • Dangerous travel routes

Opportunities:

  • Hidden resource caches
  • Ancient ruins with technology
  • Sacred/mystical sites
  • Trade route rest stops

Character Integration Questions

Penumbra (Slava Performer-Assassin)

  • What performance venues exist in Slava?
  • Who hires assassins in a party city?
  • How does entertainment mask assassination work?
  • What criminal networks support this?

Umoya (Strah Nightmare-Form)

  • How does nightmare transformation work in suburban setting?
  • What triggers the innocent/nightmare duality?
  • How does community react to her abilities?
  • What drives psychological horror elements?

Visma (Strah Poison Assassin)

  • What poisons are available in desert environment?
  • How does suburban cover benefit assassination work?
  • Connection to solar flare radiation power source?
  • Relationship with Umoya (same settlement)?

Izar (Unknown Settlement)

  • What survival strategy does their settlement represent?
  • How do they connect to the other three?
  • What role/abilities suit Moc's environment?
  • Bridge between different Moc cultures?

Action Items

  1. Define Izar's settlement and role - complete the Moc triangle
  2. Map inter-settlement relationships - conflict, trade, cooperation
  3. Develop resource economy - what makes each settlement viable
  4. Create settlement-specific cultures - how scarcity shapes society
  5. Design connection to other worlds - trade, travel, recruitment

This world has the most heroes assigned - make it rich and interconnected