5.4 KiB
Moc World Details - Desert of Scarcity
Overview
Environment: Desert planet with few habitable zones
Core Theme: Resource competition creates diverse survival strategies
Population: 4+ confirmed heroes (highest concentration)
Established Settlements
Slava - Crime-Ridden Party City
Character: Penumbra (Blade Dancer performer-assassin)
Culture: Drugs, entertainment, criminal underworld
Survival Strategy: Escapism and exploitation
Details to Develop:
- What resources does Slava control that allows for party culture?
- Criminal organization structure
- How does entertainment industry work in scarcity environment?
- Relationship with other settlements
- What makes it viable despite desert location?
Strah - Suburban Conformity Zone
Characters: Umoya (nightmare-form girl), Visma (poison assassin)
Culture: Cookie-cutter suburban conformity
Survival Strategy: Rigid control and hidden darkness
Details to Develop:
- What creates suburban environment on desert world?
- How does conformity help with resource scarcity?
- What's hidden beneath the surface normalcy?
- Corporate/government control structure?
- Water/resource distribution methods
[Unnamed Settlement for Izar]
Character: Izar (undefined role/background)
Opportunity: Create third settlement to complete Moc triangle
Options for Izar's Settlement:
- Resource Extraction Hub: Mining/drilling operation
- Nomadic Trade Network: Mobile merchants crossing desert
- Military Outpost: Guards valuable resources or trade routes
- Religious/Mystical Site: Oasis with spiritual significance
Cultural Connections
How 4 Heroes Connect
Shared Elements:
- All survived scarcity through different strategies
- Resource competition shapes worldview
- Adaptation to harsh environment
- Potentially know each other from trade/conflict
Questions to Resolve:
- Do Penumbra and Umoya/Visma know each other (Slava vs Strah)?
- What's the relationship between party city and suburban area?
- How does Izar fit into the settlement network?
- Are there conflicts over resources between settlements?
Desert Survival Adaptations
Physical Adaptations:
- Heat resistance
- Water conservation abilities
- Navigation skills
- Resource detection
Cultural Adaptations:
- Hoarding mentalities
- Negotiation/trade skills
- Conflict resolution (or escalation)
- Cooperative vs competitive strategies
Resource Economy
Scarcity Types
Water: Most critical resource, shapes all settlement locations
Food: Limited arable land, hunting/gathering challenges
Energy: Fuel sources for technology and transportation
Materials: Metal, building supplies, luxury goods
Trade Relationships
Inter-Settlement Trade:
- Slava: Entertainment, information, contraband
- Strah: Processed goods, organization, stability
- Izar's Settlement: [TBD based on role assignment]
Off-World Trade:
- What does Moc export to other worlds?
- How do Time Guardians recruit across settlements?
- Contact with other worlds' resource abundance
Settlement Details to Develop
Slava Expansion
Districts:
- Entertainment Quarter (Penumbra's performance venues)
- Criminal Underground (smuggling, black markets)
- Resource Processing (how they maintain party lifestyle)
- Transit Hub (connection to other settlements)
Key NPCs:
- Crime bosses
- Entertainment moguls
- Resource controllers
- Penumbra's associates/rivals
Strah Expansion
Structure:
- Residential blocks (Umoya's suburban nightmare)
- Administrative center (resource allocation)
- Hidden sectors (Visma's poison operations)
- Conformity enforcement (social control)
Key NPCs:
- Community leaders
- Hidden dissidents
- Resource managers
- Umoya and Visma's connections
Desert Wasteland
Challenges:
- Sandstorms and extreme weather
- Resource-guarding creatures
- Bandit/raider groups
- Dangerous travel routes
Opportunities:
- Hidden resource caches
- Ancient ruins with technology
- Sacred/mystical sites
- Trade route rest stops
Character Integration Questions
Penumbra (Slava Performer-Assassin)
- What performance venues exist in Slava?
- Who hires assassins in a party city?
- How does entertainment mask assassination work?
- What criminal networks support this?
Umoya (Strah Nightmare-Form)
- How does nightmare transformation work in suburban setting?
- What triggers the innocent/nightmare duality?
- How does community react to her abilities?
- What drives psychological horror elements?
Visma (Strah Poison Assassin)
- What poisons are available in desert environment?
- How does suburban cover benefit assassination work?
- Connection to solar flare radiation power source?
- Relationship with Umoya (same settlement)?
Izar (Unknown Settlement)
- What survival strategy does their settlement represent?
- How do they connect to the other three?
- What role/abilities suit Moc's environment?
- Bridge between different Moc cultures?
Action Items
- Define Izar's settlement and role - complete the Moc triangle
- Map inter-settlement relationships - conflict, trade, cooperation
- Develop resource economy - what makes each settlement viable
- Create settlement-specific cultures - how scarcity shapes society
- Design connection to other worlds - trade, travel, recruitment
This world has the most heroes assigned - make it rich and interconnected