167 lines
No EOL
5.4 KiB
Markdown
167 lines
No EOL
5.4 KiB
Markdown
# Moc World Details - Desert of Scarcity
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## Overview
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**Environment**: Desert planet with few habitable zones
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**Core Theme**: Resource competition creates diverse survival strategies
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**Population**: 4+ confirmed heroes (highest concentration)
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## Established Settlements
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### Slava - Crime-Ridden Party City
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**Character**: Penumbra (Blade Dancer performer-assassin)
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**Culture**: Drugs, entertainment, criminal underworld
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**Survival Strategy**: Escapism and exploitation
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**Details to Develop:**
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- What resources does Slava control that allows for party culture?
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- Criminal organization structure
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- How does entertainment industry work in scarcity environment?
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- Relationship with other settlements
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- What makes it viable despite desert location?
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### Strah - Suburban Conformity Zone
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**Characters**: Umoya (nightmare-form girl), Visma (poison assassin)
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**Culture**: Cookie-cutter suburban conformity
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**Survival Strategy**: Rigid control and hidden darkness
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**Details to Develop:**
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- What creates suburban environment on desert world?
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- How does conformity help with resource scarcity?
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- What's hidden beneath the surface normalcy?
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- Corporate/government control structure?
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- Water/resource distribution methods
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### [Unnamed Settlement for Izar]
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**Character**: Izar (undefined role/background)
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**Opportunity**: Create third settlement to complete Moc triangle
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**Options for Izar's Settlement:**
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- **Resource Extraction Hub**: Mining/drilling operation
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- **Nomadic Trade Network**: Mobile merchants crossing desert
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- **Military Outpost**: Guards valuable resources or trade routes
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- **Religious/Mystical Site**: Oasis with spiritual significance
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## Cultural Connections
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### How 4 Heroes Connect
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**Shared Elements:**
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- All survived scarcity through different strategies
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- Resource competition shapes worldview
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- Adaptation to harsh environment
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- Potentially know each other from trade/conflict
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**Questions to Resolve:**
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1. Do Penumbra and Umoya/Visma know each other (Slava vs Strah)?
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2. What's the relationship between party city and suburban area?
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3. How does Izar fit into the settlement network?
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4. Are there conflicts over resources between settlements?
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### Desert Survival Adaptations
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**Physical Adaptations:**
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- Heat resistance
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- Water conservation abilities
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- Navigation skills
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- Resource detection
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**Cultural Adaptations:**
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- Hoarding mentalities
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- Negotiation/trade skills
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- Conflict resolution (or escalation)
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- Cooperative vs competitive strategies
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## Resource Economy
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### Scarcity Types
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**Water**: Most critical resource, shapes all settlement locations
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**Food**: Limited arable land, hunting/gathering challenges
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**Energy**: Fuel sources for technology and transportation
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**Materials**: Metal, building supplies, luxury goods
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### Trade Relationships
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**Inter-Settlement Trade:**
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- Slava: Entertainment, information, contraband
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- Strah: Processed goods, organization, stability
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- Izar's Settlement: [TBD based on role assignment]
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**Off-World Trade:**
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- What does Moc export to other worlds?
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- How do Time Guardians recruit across settlements?
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- Contact with other worlds' resource abundance
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## Settlement Details to Develop
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### Slava Expansion
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**Districts:**
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- Entertainment Quarter (Penumbra's performance venues)
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- Criminal Underground (smuggling, black markets)
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- Resource Processing (how they maintain party lifestyle)
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- Transit Hub (connection to other settlements)
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**Key NPCs:**
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- Crime bosses
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- Entertainment moguls
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- Resource controllers
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- Penumbra's associates/rivals
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### Strah Expansion
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**Structure:**
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- Residential blocks (Umoya's suburban nightmare)
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- Administrative center (resource allocation)
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- Hidden sectors (Visma's poison operations)
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- Conformity enforcement (social control)
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**Key NPCs:**
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- Community leaders
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- Hidden dissidents
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- Resource managers
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- Umoya and Visma's connections
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### Desert Wasteland
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**Challenges:**
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- Sandstorms and extreme weather
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- Resource-guarding creatures
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- Bandit/raider groups
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- Dangerous travel routes
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**Opportunities:**
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- Hidden resource caches
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- Ancient ruins with technology
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- Sacred/mystical sites
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- Trade route rest stops
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## Character Integration Questions
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### Penumbra (Slava Performer-Assassin)
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- What performance venues exist in Slava?
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- Who hires assassins in a party city?
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- How does entertainment mask assassination work?
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- What criminal networks support this?
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### Umoya (Strah Nightmare-Form)
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- How does nightmare transformation work in suburban setting?
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- What triggers the innocent/nightmare duality?
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- How does community react to her abilities?
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- What drives psychological horror elements?
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### Visma (Strah Poison Assassin)
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- What poisons are available in desert environment?
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- How does suburban cover benefit assassination work?
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- Connection to solar flare radiation power source?
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- Relationship with Umoya (same settlement)?
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### Izar (Unknown Settlement)
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- What survival strategy does their settlement represent?
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- How do they connect to the other three?
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- What role/abilities suit Moc's environment?
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- Bridge between different Moc cultures?
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---
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## Action Items
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1. **Define Izar's settlement and role** - complete the Moc triangle
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2. **Map inter-settlement relationships** - conflict, trade, cooperation
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3. **Develop resource economy** - what makes each settlement viable
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4. **Create settlement-specific cultures** - how scarcity shapes society
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5. **Design connection to other worlds** - trade, travel, recruitment
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*This world has the most heroes assigned - make it rich and interconnected* |